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Crash [Indev 0.55.2] Game crashed when heading to Violet City's Gym

Royalguilds

Starting Trainer
I don't know what happened or why it crashed. All I know is, I had beaten the Sprout Tower, and two of the trainers in the gym. I went to the Pokemon center to heal. On the way back, when I was passing through the ledge, I crashed. I'm not sure if any of this helps, but I hope it does.

Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// WHAT IS THIS?

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Game information:

Pokémon 3D Indev version: 0.55.2 (96)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (4011585)
Playing on Servers: TRUE (The Official Pokémon 3D Server/karp.pokemon3d.net:15124)
Game Environment: OverworldScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (OverworldScreen)

IsSurfing=False
IsRiding=False
LevelFile=violet.dat
UsedStrength=False
EntityCount=1875

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 10 Pro [6.2.9200.0]
Core architecture: 64 Bit
System time: 2019-07-18 12:03:33 PM
System language: English (Canada)(ENC) / Loaded game language: en
Decimal separator: .
Available physical memory: 5.96 Gigabyte
Available logical processors: 4

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.4927  SP2
v3.0  3.0.30729.4926  SP2
v3.5  3.5.30729.4926  SP1
v4 
  Client  4.7.03190
  Full  4.7.03190
v4.0 
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "NVIDIA GeForce GT 520"]
[CardRAM(s) : "1073741824"]

---------------------------------------------------------------------------------

Error information:

Message: Object reference not set to an instance of an object.
InnerException: NOTHING
BaseException: Object reference not set to an instance of an object.
HelpLink: No helplink available.
Data: Items: 0
Source: Pokemon3D
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   at P3D.Spawner.CalculatePokemon(List`1 Pokemons, List`1 Chances, List`1 LevelCaps)
   at P3D.Spawner.GetPokemon(String LevelFile, EncounterMethods Method, Boolean CanEncounterRoaming, String InputPokeFile)
   at P3D.Player.MakeWildPokemonNoise()
   at P3D.Player.TakeStep(Int32 stepAmount)
   at P3D.OverworldCamera.PlayerMovement()
   at P3D.OverworldCamera.Update()
   at P3D.OverworldScreen.Update()
   at P3D.Core.Update(GameTime gameTime)
   at P3D.GameController.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at MonoGame.Framework.WinFormsGameWindow.TickOnIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at MonoGame.Framework.WinFormsGameWindow.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at P3D.Program.Main(String[] args)

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Enviornment dump:

--------------------------------------------------
Generated Fields:
--------------------------------------------------

Private _actionScript As ActionScript = P3D.ActionScript
Private _particlesTexture As Texture2D = {Name = "", Width = 64, Height = 64}
Private _trainerEncountered As Boolean = False
Private _titles As List(Of Title) = {}
Private ShowControlsDelay As Single = 8
Private _GlobalGameModeScriptStarted As Boolean = False
Private Shared _fadeValue As Int32 = 0
Private Shared _drawRodID As Int32 = -1
Public UpdateFadeOut As Boolean = False
Public UpdateFadeIn As Boolean = False

--------------------------------------------------
Generated Property:
--------------------------------------------------

Property Titles As List(Of Title) = {}
Property ActionScript As ActionScript = P3D.ActionScript
Property TrainerEncountered As Boolean = False
Property FadeValue As Int32 = 0
Property DrawRodID As Int32 = -1
Property GlobalGameModeScriptStarted As Boolean = False
Property PreScreen As Screen = Nothing
Property Identification As Identifications = OverworldScreen
Property MouseVisible As Boolean = False
Property CanBePaused As Boolean = True
Property CanMuteMusic As Boolean = True
Property CanChat As Boolean = True
Property CanTakeScreenshot As Boolean = True
Property CanDrawDebug As Boolean = True
Property CanGoFullscreen As Boolean = True
Property IsDrawingGradients As Boolean = False
Property IsOverlay As Boolean = False

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