Trogrin
Bug Catcher
First you go to your Pokemon 3D directory (Example: C:/Pokemon 3D/), Then you go into your Scripts folder inside your Pokemon 3D directory and look for these 3 files:How do I change the starter Pokemon to what I want?
- charmander.dat
- squirtle.dat
- bulbasaur.dat
Now is the fun part, go to the Pokemon 3D Pokemon list and remember the number next to a Pokemon you want.
{Optional}
This is that function that makes it so you can view the Pokemon before you pick it.@ViewPokemonImage:132,0,1
This displays text asking for confirmation if you would really like to keep this Pokemon or not.@Text:ELM: You'll take~Ditto?
options:Yes,No
This is text being verbose about you receiving your Pokemon.@Text:<playername> received~Ditto!
{Important}
The 132 is Ditto's number as I said before.@Action:GetPokemon(132,5,As a gift from Prof. Elm,5,at New Bark Town)
Here is my changed dat file in the case you need a reference or possibly just want a Ditto:
Code:
:if:position(Player,5,0,2)
:then
:if:not register(pokemongot)
:then
@Text:ELM: Please check~all the POKEMON~at first.
:end
:endif
:if:register(pokemongot)
:then
@Text:It contains a~POKEMON caught by~PROF.ELM.
:end
:endif
:endif
:if:not register(pokemongot)
:then
@ViewPokemonImage:155,0,1
@Text:ELM: You'll take~Cyndaquil, the fire~POKEMON?
[USER=5463]options[/USER]:Yes,No
:when:Yes
@NPC:remove(2)
@NPC:register(elmlab.dat|2|remove|1)
@Register:pokemongot
@Register:starter2
@Text:ELM: I think that's a~great POKEMON too!
@Action:GetPokemon(155,5,As a gift from Prof. Elm,5,at New Bark Town)
@Achievement:{2}|pokemon
@Text:<playername> received~Cyndaquil!
@Action:RenamePokemon(0)
@Turn:Player,1
@Move:Player,1
@Turn:Player,3
@Move:Player,1
@Turn:0,2
@Text:MR.POKEMON lives near~CHERRYGROVE, the next~city.*It's almost a direct~route to there.
@Turn:0,1
@Text:You can heal your~POKEMON with this~machine.
@Turn:0,2
@Unregister:elm1
@Register:elm2
:when:No
@Text:ELM: Think it over~carefully.*Your partner is~important.
:endwhen
:else
@Text:It contains a~POKEMON caught by~PROF.ELM.
:endif
:end