Game Crashed on Startup.
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Next time, instead of just uploading the crash log as a file, could you please copy and paste the contents of it inside a Code Module (the < > button) inside of your post? Mobile users cannot read the crash log when it's just a file like that (such as myself, but fortunately for you I was on desktop this time).Game Crashed on Startup.
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Minecraft crashed.
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Game information:
Pokémon 3D Indev version: 0.53.2 (89)
Content Packs: {}
Active GameMode: [No GameMode loaded]
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: [No Game Environment loaded]
Actionscript: No script running
File Validation: True
Sandboxmode: False
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[Screen state object not available]
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System specifications:
Operating system: Microsoft Windows 10 Pro [6.2.9200.0]
Core architecture: 64 Bit
System time: 1/1/2016 6:39:39 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 15.95 Gigabyte
Available logical processors: 4
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.Net installation information:
v2.0.50727 2.0.50727.4927 SP2
v3.0 3.0.30729.4926 SP2
v3.5 3.5.30729.4926 SP1
v4
Client 4.6.01055
Full 4.6.01055
v4.0
Client 4.0.0.0
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Graphics Card information:
[CardName(s): "AMD Radeon HD 7800 Series"]
[CardRAM(s) : "1073741824"]
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Error information:
Message: Error loading "GUI\Logos\KolbenBrand".
InnerException: Failed to load XnaNative.dll. Please verify that you have the XNA Framework installed.
BaseException: Failed to load XnaNative.dll. Please verify that you have the XNA Framework installed.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework
Win32 Errorcode: -1
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Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
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CallStack:
at Microsoft.Xna.Framework.Content.ContentReader.PrepareStream(Stream input, String assetName, Int32& graphicsProfile)
at Microsoft.Xna.Framework.Content.ContentReader.Create(ContentManager contentManager, Stream input, String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at net.Pokemon3D.Game.SplashScreen..ctor(GameController GameReference)
at net.Pokemon3D.Game.Core.Initialize(GameController gameReference)
at net.Pokemon3D.Game.GameController.Initialize()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)
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Enviornment dump:
Object reference not set to an instance of an object.
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You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.