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Crash Game chrases after a Pokémon data is added to the dex

Tornado9797

Content Developer
P3D Developer
Global Moderator
After I catched a Swinub, it said something like "The Pokémon data is added to the Pokédex", then when the dex opens, the game crashes.
I attached the crash log's file.
Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// At least it's not a Blue Screen.

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Game information:

Pokémon 3D Indev version: 0.53.2 (89)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (212915)
Playing on Servers: FALSE
Game Environment: TransitionScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (TransitionScreen)

Screen state not implemented for screen class: TransitionScreen

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 7 Ultimate  [6.1.7601.65536]
Core architecture: 64 Bit
System time: 20/11/2015 12:45:38
System language: Italian (Italy)(ITA) / Loaded game language: en
Decimal separator: ,
Available physical memory: 3,98 Gigabyte
Available logical processors: 2

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.5420  SP2
v3.0  3.0.30729.5420  SP2
v3.5  3.5.30729.5420  SP1
v4 
  Client  4.0.30319

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "ATI Radeon HD 4670"]
[CardRAM(s) : "268435456"]

---------------------------------------------------------------------------------

Error information:

Message: XNA Framework Reach profile supports a maximum Texture2D size of 2048.
InnerException: NOTHING
BaseException: XNA Framework Reach profile supports a maximum Texture2D size of 2048.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework.Graphics
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   at Microsoft.Xna.Framework.Graphics.ProfileCapabilities.ThrowNotSupportedException(String message, Object arg1, Object arg2)
   at Microsoft.Xna.Framework.Graphics.Texture2D.ValidateCreationParameters(ProfileCapabilities profile, Int32 width, Int32 height, SurfaceFormat format, Boolean mipMap)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
   at net.Pokemon3D.Game.Canvas.GradientConfiguration.GenerateTexture()
   at net.Pokemon3D.Game.Canvas.GradientConfiguration..ctor(Int32 Width, Int32 Height, Color fromColor, Color toColor, Boolean Horizontal, Int32 Steps)
   at net.Pokemon3D.Game.Canvas.DrawGradient(Rectangle Rectangle, Color fromColor, Color toColor, Boolean Horizontal, Int32 Steps)
   at net.Pokemon3D.Game.PokedexViewScreen.Draw()
   at net.Pokemon3D.Game.TransitionScreen.Draw()
   at net.Pokemon3D.Game.Core.Draw()
   at net.Pokemon3D.Game.GameController.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DrawFrame()
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at net.Pokemon3D.Game.Program.Main(String[] args)

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Enviornment dump:

   Public OldScreen As Screen = net.Pokemon3D.Game.BattleCatchScreen
   Public NewScreen As Screen = net.Pokemon3D.Game.PokedexViewScreen
   Private alpha As Int32 = 260
   Private reduce As Boolean = True
   Private doSub As DoStuff = Nothing
   Private Color As Color = {R:255 G:255 B:255 A:255}
   Private noStuff As Boolean = True
   Private Speed As Int32 = 10
   Public UpdateFadeOut As Boolean = False
   Public UpdateFadeIn As Boolean = False

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You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
Your screen resolution is too high, which will cause the game to crash. Try to lower it.
 
J

jianmingyong

Guest
Ah, yeah, now it works, thanks. :)
There isn't any way to freely play at full screen at the moment so?
This game does not support large screen resolution. Sorry :p You can only use less than 2048 x 2048 in each dimension.
You had a 3### x 2### resolution
 
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