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yes, this is the problem. we could maybe port to monogame but i dont know if nils even has a mac to test it on, i know i dont. only os i have installed is win 7I've been trying to get it to run on Linux through Wine for a little while now, and I created a virtual drive on PlayOnLinux, installed XNA, and tried to get .net 4 on there, but it wouldn't go. I do have Mono-.net installed, but I have heard that Wine's mono implementation isn't quite up to snuff yet. Has anyone confirmed being able to run it through Wine yet?
Also, to all those people who want a Mac or Linux native version, that is likely not going to happen. I can't speak for Nils, but I do know that he's using all Microsoft proprietary APIs to write it, so getting a native port would literally require an entire rewrite using common tools.
it doesn't start up WMP but the music playing code in XNA literally uses a class called MediaPlayer and when people that didn't have it installed tried to play the game would crash when it tried to play music. it's a microsoft API so there are probably a bunch of dependencies to dlls related to WMP, I don't know which onesDoes the sound actually go through media player to be heard, or does it just use the media player codecs? I wonder if you installed directSound in POL and enabled the microsoft sound codecs if sound would work. I think there is a way to install WMP9 with POL too.
i have no idea what im doing with VMware, ive tried opening the file with this but it says the file is corruptIf you have any questions about VM or Wine let me know.I tried installing it on my friend's mac with the windows program and i installed xna too but it still wouldnt run
well im not saying it works like that for everyone else's mac but that was the case for my buddy's. anyways man thanks for the alternative!![]()
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You tried to directly open Pokemon3D with VMWare?i have no idea what im doing with VMware, ive tried opening the file with this but it says the file is corruptIf you have any questions about VM or Wine let me know.![]()