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Important Need some opinions on renderer stuff

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DracoHouston

Kolben Developer
Contributor
I would try to add as many as you can, and detect the shader model when running the game, and apply the closest one. I do that for some of my applications, to make sure it's always compatible, and higher-end computers don't get the bad end of the deal.
afaik i only need sm 2 to do what i'm doing, which are some simple transformations and shading. i may not even need sm 2.0 to do it
 

Shou Liengod

Active Member
Trusted Support
This is my Specs in the DirectX Diagnostoc Tool

Operating System: Windows 7 Starter 32-bit (6.1, Build 7601)
BIOS: Ver 1.00PARTTBL
Processor: Intel(R) Atom(TM) CPU N455 @ 1.66GHz (2 CPUs), ~1.7GHz
Memory: 1024MB RAM
DirectX Version: DirectX 11

Shader is fine for me. Just the capabilties...
 

DracoHouston

Kolben Developer
Contributor
And where exactly can i find that? its not in y System menu where it tells me the specs if the PC.
1. Click on the Start menu, then "Run".

2. In the "Run" box type "dxdiag" (without the quotes) and click "Ok". This will open up the DirectX Diagnostic Tool.

3. In the System tab, listed under the "System Information" heading you should see a "DirectX Version" listed.

4. Match your DirectX version with the Shader version listed below.
Please note DirectX versions prior to DirectX 8.0 do not support shader models
• DirectX 8.0 - Shader Model 1.0 & 1.1
• DirectX 8.0a - Shader Model 1.3
• DirectX 8.1 - Shader Model 1.4
• DirectX 9.0 - Shader Model 2.0
• DirectX 9.0a - Shader Model 2.0a
• DirectX 9.0b - Shader Model 2.0b
• DirectX 9.0c - Shader Model 3.0
• DirectX 10.0* - Shader Model 4.0
• DirectX 10.1* - Shader Model 4.1
• DirectX 11.0* - Shader Model 5.0
• DirectX 11.1* - Shader Model 5.0
*DirectX 10.0 and higher will not run in Windows XP
yeah this is why i'm doubting its a problem, if ppl can run this game which works on direct x 9.0c they probably have a direct x 9 card that'll do 2.0 and maybe even 3.0
Shader is fine for me. Just the capabilties...
excellent, shouldnt be an issue then
 

Banned

Gym Leader
Banned
I would try to add as many as you can, and detect the shader model when running the game, and apply the closest one. I do that for some of my applications, to make sure it's always compatible, and higher-end computers don't get the bad end of the deal.
afaik i only need sm 2 to do what i'm doing, which are some simple transformations and shading. i may not even need sm 2.0 to do it
xD
 

Shou Liengod

Active Member
Trusted Support
I figured much.
if i had a Laptop with Higher Specs. this issue would of be averted.
But having a family who dont nkow Computers is hard for me. which hopefully with the Money comming in from my folks, i can get a new PC and that would help my Progression in the Poke3D Community.

by anyway all that aside.

The New Rendering engine will help alot of People Dracs.
so i for now i'll leave this thread for the time being and i'll continue to support you.
 

DracoHouston

Kolben Developer
Contributor
I figured much.
if i had a Laptop with Higher Specs. this issue would of be averted.
But having a family who dont nkow Computers is hard for me. which hopefully with the Money comming in from my folks, i can get a new PC and that would help my Progression in the Poke3D Community.

by anyway all that aside.

The New Rendering engine will help alot of People Dracs.
so i for now i'll leave this thread for the time being and i'll continue to support you.
its ok, its all good info. i gotta know what this has to do lol
 
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