Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Work! Pleeeeeeeease?
---------------------------------------------------------------------------------
Game information:
Pokémon 3D Indev version: 0.53.2 (89)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: TransitionScreen
Actionscript: No script running
File Validation: True
Sandboxmode: True
---------------------------------------------------------------------------------
Screen state for the current screen (TransitionScreen)
Screen state not implemented for screen class: TransitionScreen
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 10 Home [6.2.9200.0]
Core architecture: 64 Bit
System time: 07.09.2015 17.44.21
System language: Norwegian Bokmål (Norway)(NOR) / Loaded game language: no
Decimal separator: ,
Available physical memory: 3,89 Gigabyte
Available logical processors: 2
---------------------------------------------------------------------------------
.Net installation information:
v2.0.50727 2.0.50727.4927 SP2
v3.0 3.0.30729.4926 SP2
v3.5 3.5.30729.4926 SP1
v4
Client 4.6.00079
Full 4.6.00079
v4.0
Client 4.0.0.0
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "Intel(R) HD Graphics"]
[CardRAM(s) : "2154686464"]
---------------------------------------------------------------------------------
Error information:
Message: StartIndex kan ikke være mindre enn null.
Parameternavn: startIndex
InnerException: NOTHING
BaseException: StartIndex kan ikke være mindre enn null.
Parameternavn: startIndex
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
Win32 Errorcode: -1
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
---------------------------------------------------------------------------------
CallStack:
ved System.String.Remove(Int32 startIndex)
ved net.Pokemon3D.Game.Pokemon.GetPokemonByData(String InputData)
ved net.Pokemon3D.Game.StorageSystemScreen.PokemonWrapper.GetPokemon()
ved net.Pokemon3D.Game.StorageSystemScreen.DrawMainWindow()
ved net.Pokemon3D.Game.StorageSystemScreen.Draw()
ved net.Pokemon3D.Game.TransitionScreen.Draw()
ved net.Pokemon3D.Game.Core.Draw()
ved net.Pokemon3D.Game.GameController.Draw(GameTime gameTime)
ved Microsoft.Xna.Framework.Game.DrawFrame()
ved Microsoft.Xna.Framework.Game.Tick()
ved Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
ved Microsoft.Xna.Framework.GameHost.OnIdle()
ved Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
ved Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
ved System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
ved System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
ved System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
ved System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
ved System.Windows.Forms.Application.Run(Form mainForm)
ved Microsoft.Xna.Framework.WindowsGameHost.Run()
ved Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
ved Microsoft.Xna.Framework.Game.Run()
ved net.Pokemon3D.Game.Program.Main(String[] args)
---------------------------------------------------------------------------------
Enviornment dump:
Public OldScreen As Screen = net.Pokemon3D.Game.OverworldScreen
Public NewScreen As Screen = net.Pokemon3D.Game.StorageSystemScreen
Private alpha As Int32 = 260
Private reduce As Boolean = True
Private doSub As DoStuff = Nothing
Private Color As Color = {R:0 G:0 B:0 A:255}
Private noStuff As Boolean = True
Private Speed As Int32 = 10
Public UpdateFadeOut As Boolean = False
Public UpdateFadeIn As Boolean = False
---------------------------------------------------------------------------------
You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.