SViper
Active Member
Crashing when I need fight Robot.
What I expected to happen:
After dialog went off to fight a Robot.
What actually happened:
After dialog went off it crashed.
Steps to reproduce:
1. Talk with robot.
2. After dialog went off crashed.
What I expected to happen:
After dialog went off to fight a Robot.
What actually happened:
After dialog went off it crashed.
Steps to reproduce:
1. Talk with robot.
2. After dialog went off crashed.
Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Wouldn't have happend with Swift.
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Game information:
Pokémon 3D Indev version: 0.53.1 (88)
Content Packs: {Kira_Pro_Grafik_HD,BlueUI,PMD,Pokémon Reorchestrated Music Pack,HGSS Music Pack HD,YAP3DMP,Pokémon Models Pack New,Pokémon Models Pack,Pokémon Diamond Pearl Platinum Font}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (37964)
Playing on Servers: TRUE (Warp's Pokemon Server/dwarcade.com:15124)
Game Environment: OverworldScreen
Actionscript: Type: Script; Input: dungeon\robots; Line: 38
File Validation: True
Sandboxmode: False
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Screen state for the current screen (OverworldScreen)
IsSurfing=False
IsRiding=False
LevelFile=dungeon\1\0.dat
UsedStrength=False
EntityCount=230
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 10 Pro [6.2.9200.0]
Core architecture: 64 Bit
System time: 2015-08-13 21:25:22
System language: Lithuanian (Lithuania)(LTH) / Loaded game language: lt
Decimal separator: ,
Available physical memory: 5,89 Gigabyte
Available logical processors: 4
---------------------------------------------------------------------------------
.Net installation information:
v2.0.50727 2.0.50727.4927 SP2
v3.0 3.0.30729.4926 SP2
v3.5 3.5.30729.4926 SP1
v4
Client 4.6.00079
Full 4.6.00079
v4.0
Client 4.0.0.0
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "Intel(R) HD Graphics 4000; NVIDIA GeForce 610M "]
[CardRAM(s) : "2214592512; 2147483648"]
---------------------------------------------------------------------------------
Error information:
Message: The File Validation system detected invalid files in a sensitive game environment.
InnerException: NOTHING
BaseException: The File Validation system detected invalid files in a sensitive game environment.
HelpLink: No helplink available.
Data: [File: "E:\Program Files (x86)\Pokémon 3D\Pokemon\Scripts\Trainer\dungeon\robots\\0.trainer"]
[File Validation result: "The File Validation system couldn't find the requested file."]
[Call Origin: "Trainer.vb"]
[Relative Path: "False"]
Source: Pokemon
Win32 Errorcode: -1
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
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CallStack:
at net.Pokemon3D.Game.Security.FileValidation.CheckFileValid(String file, Boolean relativePath, String origin)
at net.Pokemon3D.Game.Trainer..ctor(String TrainerFile)
at net.Pokemon3D.Game.ScriptVersion2.ScriptCommander.DoBattle(String subClass)
at net.Pokemon3D.Game.ScriptVersion2.ScriptCommander.ExecuteCommand(ScriptV2& ScriptV2, String inputString)
at net.Pokemon3D.Game.ScriptV2.DoCommand()
at net.Pokemon3D.Game.ScriptV2.Update()
at net.Pokemon3D.Game.Script.Update()
at net.Pokemon3D.Game.ActionScript.ChooseIf(Boolean T)
at net.Pokemon3D.Game.ScriptV2.Update()
at net.Pokemon3D.Game.Script.Update()
at net.Pokemon3D.Game.ActionScript.Update()
at net.Pokemon3D.Game.OverworldScreen.Update()
at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)
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Enviornment dump:
Private _actionScript As ActionScript = net.Pokemon3D.Game.ActionScript
Private _particlesTexture As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
Private _trainerEncountered As Boolean = False
Private _titles As List<Title>[] = {}
Private ShowControlsDelay As Single = 8
Private Shared _fadeValue As Int32 = 0
Private Shared _drawRodID As Int32 = -1
Public UpdateFadeOut As Boolean = False
Public UpdateFadeIn As Boolean = False
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You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.