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Could you post the crash log associated with the crash?Hello dunno if this already existing... but i have this little problem .w.
If i catch a Pokemon the Game Will Crash. It happend after the Text. Dunno if its normal or it is because of my Weak Computer :/
I also Tried to put out all Content pack but it still Crash .w.
Delete your maps folder and redownload the game.Uhm yeah here! sorry that it took so long...
I think this should be the report .w.Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Team Rocket blasting off again!
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Game information:
Pokémon 3D Indev version: 0.53 (87)
Content Packs: {Hisoten(soku) Battle Theme}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (64507)
Playing on Servers: TRUE (Warp's Pokemon Server/dwarcade.com:15124)
Game Environment: BattleCatchScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
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Screen state for the current screen (BattleCatchScreen)
Screen state not implemented for screen class: BattleCatchScreen
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System specifications:
Operating system: Microsoft Windows 7 Ultimate [6.1.7601.65536]
Core architecture: 64 Bit
System time: 17.05.2015 13:55:18
System language: German (Germany)(DEU) / Loaded game language: de
Decimal separator: ,
Available physical memory: 2 Gigabyte
Available logical processors: 1
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.Net installation information:
v2.0.50727 2.0.50727.5420 SP2
v3.0 3.0.30729.5420 SP2
v3.5 3.5.30729.5420 SP1
v4
Client 4.5.50938
Full 4.5.50938
v4.0
Client 4.0.0.0
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Graphics Card information:
[CardName(s): "ATI RADEON 9600 Series (Microsoft Corporation - WDDM) ; ATI RADEON 9600 Series Secondary (Microsoft Corporation - WDDM) "]
[CardRAM(s) : "134217728; "]
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Error information:
Message: The File Validation system detected invalid files in a sensitive game environment.
InnerException: NOTHING
BaseException: The File Validation system detected invalid files in a sensitive game environment.
HelpLink: No helplink available.
Data: [File: "G:\Pokemon\maps\poke\dragonden.poke"]
[File Validation result: "The File Validation system couldn't find the requested file."]
[Call Origin: "PokedexScreen.vb"]
[Relative Path: "False"]
Source: Pokemon
Win32 Errorcode: -1
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Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
---------------------------------------------------------------------------------
CallStack:
bei net.Pokemon3D.Game.Security.FileValidation.CheckFileValid(String file, Boolean relativePath, String origin)
bei net.Pokemon3D.Game.PokedexScreen.Habitat..ctor(String file)
bei net.Pokemon3D.Game.PokedexViewScreen.FillHabitats()
bei net.Pokemon3D.Game.PokedexViewScreen..ctor(Screen currentScreen, Pokemon Pokemon, Boolean transitionOut)
bei net.Pokemon3D.Game.BattleCatchScreen.Update()
bei net.Pokemon3D.Game.Core.Update(GameTime gameTime)
bei net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
bei Microsoft.Xna.Framework.Game.Tick()
bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
bei Microsoft.Xna.Framework.GameHost.OnIdle()
bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.Run(Form mainForm)
bei Microsoft.Xna.Framework.WindowsGameHost.Run()
bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
bei Microsoft.Xna.Framework.Game.Run()
bei net.Pokemon3D.Game.Program.Main(String[] args)
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Enviornment dump:
Private Ball As Item = net.Pokemon3D.Game.Items.Balls.Pokeball
Private Animations As List<BattleAnimation3D>[] = {}
Private AnimationStarted As Boolean = True
Private catched As Boolean = False
Private InBall As Boolean = True
Private AnimationIndex As Int32 = 9
Private renamed As Boolean = False
Private textboxStart As Boolean = True
Private showPokedexEntry As Boolean = True
Private boxData As String =
Private sentToBox As Boolean = False
Private p As Pokemon = {"Pokemon"[60]}{"Experience"[97]}{"Gender"[0]}{"EggSteps"[0]}{"Item"[0]}{"ItemData"[]}{"NickName"[]}{"Level"[4]}{"OT"[64507]}{"Ability"[6]}{"Status"[]}{"Nature"[18]}{"CatchLocation"[Route 30]}{"CatchTrainer"[Kotetsu]}{"CatchBall"[5]}{"CatchMethod"[caught at]}{"Friendship"[70]}{"isShiny"[0]}{"Attack1"[346,15,14]}{"Attack2"[]}{"Attack3"[]}{"Attack4"[]}{"HP"[2]}{"EVs"[0,0,0,0,0,0]}{"IVs"[25,20,14,23,15,5]}{"AdditionalData"[]}{"IDValue"[J2BC1aHctpC]}
Private ModelVisible As Boolean = False
Private SpriteVisible As Boolean = True
Private BattleScreen As BattleScreen = net.Pokemon3D.Game.BattleSystem.BattleScreen
Private _playIntroSound As Boolean = True
Private Shared _ClosureCache$__2 As Func`2 = System.Func`2[net.Pokemon3D.Game.Entity,System.Single]
Private Shared _ClosureCache$__4 As Func`2 = System.Func`2[net.Pokemon3D.Game.BattleAnimation3D,System.Single]
Public UpdateFadeOut As Boolean = False
Public UpdateFadeIn As Boolean = True
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You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.