• ✨ ARCHIVE MODE ✨
    The forum has now been set to read-only mode, no new posts, resources, replies etc will not be possible.
    We recommend you join our Discord server to get real-time response: Discord Invite Link

Solved Game's crash after Catching

Kotetsu

Trainer
Hello dunno if this already existing... but i have this little problem .w.
If i catch a Pokemon the Game Will Crash. It happend after the Text. Dunno if its normal or it is because of my Weak Computer :/
I also Tried to put out all Content pack but it still Crash .w.
 
Last edited:

Tornado9797

Content Developer
P3D Developer
Global Moderator
Hello dunno if this already existing... but i have this little problem .w.
If i catch a Pokemon the Game Will Crash. It happend after the Text. Dunno if its normal or it is because of my Weak Computer :/
I also Tried to put out all Content pack but it still Crash .w.
Could you post the crash log associated with the crash?
 

Kotetsu

Trainer
Uhm yeah here! sorry that it took so long...

Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Team Rocket blasting off again!

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.53 (87)
Content Packs: {Hisoten(soku) Battle Theme}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (64507)
Playing on Servers: TRUE (Warp's Pokemon Server/dwarcade.com:15124)
Game Environment: BattleCatchScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (BattleCatchScreen)

Screen state not implemented for screen class: BattleCatchScreen

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 7 Ultimate [6.1.7601.65536]
Core architecture: 64 Bit
System time: 17.05.2015 13:55:18
System language: German (Germany)(DEU) / Loaded game language: de
Decimal separator: ,
Available physical memory: 2 Gigabyte
Available logical processors: 1

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727 2.0.50727.5420 SP2
v3.0 3.0.30729.5420 SP2
v3.5 3.5.30729.5420 SP1
v4
Client 4.5.50938
Full 4.5.50938
v4.0
Client 4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "ATI RADEON 9600 Series (Microsoft Corporation - WDDM) ; ATI RADEON 9600 Series Secondary (Microsoft Corporation - WDDM) "]
[CardRAM(s) : "134217728; "]

---------------------------------------------------------------------------------

Error information:

Message: The File Validation system detected invalid files in a sensitive game environment.
InnerException: NOTHING
BaseException: The File Validation system detected invalid files in a sensitive game environment.
HelpLink: No helplink available.
Data: [File: "G:\Pokemon\maps\poke\dragonden.poke"]
[File Validation result: "The File Validation system couldn't find the requested file."]
[Call Origin: "PokedexScreen.vb"]
[Relative Path: "False"]
Source: Pokemon
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

bei net.Pokemon3D.Game.Security.FileValidation.CheckFileValid(String file, Boolean relativePath, String origin)
bei net.Pokemon3D.Game.PokedexScreen.Habitat..ctor(String file)
bei net.Pokemon3D.Game.PokedexViewScreen.FillHabitats()
bei net.Pokemon3D.Game.PokedexViewScreen..ctor(Screen currentScreen, Pokemon Pokemon, Boolean transitionOut)
bei net.Pokemon3D.Game.BattleCatchScreen.Update()
bei net.Pokemon3D.Game.Core.Update(GameTime gameTime)
bei net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
bei Microsoft.Xna.Framework.Game.Tick()
bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
bei Microsoft.Xna.Framework.GameHost.OnIdle()
bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.Run(Form mainForm)
bei Microsoft.Xna.Framework.WindowsGameHost.Run()
bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
bei Microsoft.Xna.Framework.Game.Run()
bei net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

Enviornment dump:

Private Ball As Item = net.Pokemon3D.Game.Items.Balls.Pokeball
Private Animations As List<BattleAnimation3D>[] = {}
Private AnimationStarted As Boolean = True
Private catched As Boolean = False
Private InBall As Boolean = True
Private AnimationIndex As Int32 = 9
Private renamed As Boolean = False
Private textboxStart As Boolean = True
Private showPokedexEntry As Boolean = True
Private boxData As String =
Private sentToBox As Boolean = False
Private p As Pokemon = {"Pokemon"[60]}{"Experience"[97]}{"Gender"[0]}{"EggSteps"[0]}{"Item"[0]}{"ItemData"[]}{"NickName"[]}{"Level"[4]}{"OT"[64507]}{"Ability"[6]}{"Status"[]}{"Nature"[18]}{"CatchLocation"[Route 30]}{"CatchTrainer"[Kotetsu]}{"CatchBall"[5]}{"CatchMethod"[caught at]}{"Friendship"[70]}{"isShiny"[0]}{"Attack1"[346,15,14]}{"Attack2"[]}{"Attack3"[]}{"Attack4"[]}{"HP"[2]}{"EVs"[0,0,0,0,0,0]}{"IVs"[25,20,14,23,15,5]}{"AdditionalData"[]}{"IDValue"[J2BC1aHctpC]}
Private ModelVisible As Boolean = False
Private SpriteVisible As Boolean = True
Private BattleScreen As BattleScreen = net.Pokemon3D.Game.BattleSystem.BattleScreen
Private _playIntroSound As Boolean = True
Private Shared _ClosureCache$__2 As Func`2 = System.Func`2[net.Pokemon3D.Game.Entity,System.Single]
Private Shared _ClosureCache$__4 As Func`2 = System.Func`2[net.Pokemon3D.Game.BattleAnimation3D,System.Single]
Public UpdateFadeOut As Boolean = False
Public UpdateFadeIn As Boolean = True

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
I think this should be the report .w.
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
Uhm yeah here! sorry that it took so long...

Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Team Rocket blasting off again!

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.53 (87)
Content Packs: {Hisoten(soku) Battle Theme}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (64507)
Playing on Servers: TRUE (Warp's Pokemon Server/dwarcade.com:15124)
Game Environment: BattleCatchScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (BattleCatchScreen)

Screen state not implemented for screen class: BattleCatchScreen

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 7 Ultimate [6.1.7601.65536]
Core architecture: 64 Bit
System time: 17.05.2015 13:55:18
System language: German (Germany)(DEU) / Loaded game language: de
Decimal separator: ,
Available physical memory: 2 Gigabyte
Available logical processors: 1

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727 2.0.50727.5420 SP2
v3.0 3.0.30729.5420 SP2
v3.5 3.5.30729.5420 SP1
v4
Client 4.5.50938
Full 4.5.50938
v4.0
Client 4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "ATI RADEON 9600 Series (Microsoft Corporation - WDDM) ; ATI RADEON 9600 Series Secondary (Microsoft Corporation - WDDM) "]
[CardRAM(s) : "134217728; "]

---------------------------------------------------------------------------------

Error information:

Message: The File Validation system detected invalid files in a sensitive game environment.
InnerException: NOTHING
BaseException: The File Validation system detected invalid files in a sensitive game environment.
HelpLink: No helplink available.
Data: [File: "G:\Pokemon\maps\poke\dragonden.poke"]
[File Validation result: "The File Validation system couldn't find the requested file."]
[Call Origin: "PokedexScreen.vb"]
[Relative Path: "False"]
Source: Pokemon
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

bei net.Pokemon3D.Game.Security.FileValidation.CheckFileValid(String file, Boolean relativePath, String origin)
bei net.Pokemon3D.Game.PokedexScreen.Habitat..ctor(String file)
bei net.Pokemon3D.Game.PokedexViewScreen.FillHabitats()
bei net.Pokemon3D.Game.PokedexViewScreen..ctor(Screen currentScreen, Pokemon Pokemon, Boolean transitionOut)
bei net.Pokemon3D.Game.BattleCatchScreen.Update()
bei net.Pokemon3D.Game.Core.Update(GameTime gameTime)
bei net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
bei Microsoft.Xna.Framework.Game.Tick()
bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
bei Microsoft.Xna.Framework.GameHost.OnIdle()
bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.Run(Form mainForm)
bei Microsoft.Xna.Framework.WindowsGameHost.Run()
bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
bei Microsoft.Xna.Framework.Game.Run()
bei net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

Enviornment dump:

Private Ball As Item = net.Pokemon3D.Game.Items.Balls.Pokeball
Private Animations As List<BattleAnimation3D>[] = {}
Private AnimationStarted As Boolean = True
Private catched As Boolean = False
Private InBall As Boolean = True
Private AnimationIndex As Int32 = 9
Private renamed As Boolean = False
Private textboxStart As Boolean = True
Private showPokedexEntry As Boolean = True
Private boxData As String =
Private sentToBox As Boolean = False
Private p As Pokemon = {"Pokemon"[60]}{"Experience"[97]}{"Gender"[0]}{"EggSteps"[0]}{"Item"[0]}{"ItemData"[]}{"NickName"[]}{"Level"[4]}{"OT"[64507]}{"Ability"[6]}{"Status"[]}{"Nature"[18]}{"CatchLocation"[Route 30]}{"CatchTrainer"[Kotetsu]}{"CatchBall"[5]}{"CatchMethod"[caught at]}{"Friendship"[70]}{"isShiny"[0]}{"Attack1"[346,15,14]}{"Attack2"[]}{"Attack3"[]}{"Attack4"[]}{"HP"[2]}{"EVs"[0,0,0,0,0,0]}{"IVs"[25,20,14,23,15,5]}{"AdditionalData"[]}{"IDValue"[J2BC1aHctpC]}
Private ModelVisible As Boolean = False
Private SpriteVisible As Boolean = True
Private BattleScreen As BattleScreen = net.Pokemon3D.Game.BattleSystem.BattleScreen
Private _playIntroSound As Boolean = True
Private Shared _ClosureCache$__2 As Func`2 = System.Func`2[net.Pokemon3D.Game.Entity,System.Single]
Private Shared _ClosureCache$__4 As Func`2 = System.Func`2[net.Pokemon3D.Game.BattleAnimation3D,System.Single]
Public UpdateFadeOut As Boolean = False
Public UpdateFadeIn As Boolean = True

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
I think this should be the report .w.
Delete your maps folder and redownload the game.
 
Top