TheFlipside
Elite
Describe the bug you experienced here.
What I expected to happen:
Sucessfully login a Server or local
I start the launcher and Login with gamejolt, when I then try to start on a Server or local the game crashes.
What actually happened:
The game crashes
Steps to reproduce:
...
What I expected to happen:
Sucessfully login a Server or local
I start the launcher and Login with gamejolt, when I then try to start on a Server or local the game crashes.
What actually happened:
The game crashes
Steps to reproduce:
...
Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// I'm sorry, Dave, I'm afraid I can't do that.
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Game information:
Pokémon 3D Indev version: 0.53 (87)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (556858)
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: Type: Script; Input: hiddengrotto\main; Line: 2
File Validation: True
Sandboxmode: False
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Screen state for the current screen (OverworldScreen)
IsSurfing=False
IsRiding=False
LevelFile=hiddengrotto\mahogany.dat
UsedStrength=False
EntityCount=146
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 8.1 [6.2.9200.0]
Core architecture: 64 Bit
System time: 01.03.2015 16:19:49
System language: German (Germany)(DEU) / Loaded game language: en
Decimal separator: ,
Available physical memory: 15,91 Gigabyte
Available logical processors: 8
---------------------------------------------------------------------------------
.Net installation information:
v2.0.50727 2.0.50727.4927 SP2
v3.0 3.0.30729.4926 SP2
v3.5 3.5.30729.4926 SP1
v4
Client 4.5.51650
Full 4.5.51650
v4.0
Client 4.0.0.0
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Graphics Card information:
[CardName(s): "NVIDIA GeForce GT 750M "]
[CardRAM(s) : "2147483648"]
---------------------------------------------------------------------------------
Error information:
Message: Die arithmetische Operation hat einen Überlauf verursacht.
InnerException: NOTHING
BaseException: Die arithmetische Operation hat einen Überlauf verursacht.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.VisualBasic
Win32 Errorcode: -1
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
---------------------------------------------------------------------------------
CallStack:
bei Microsoft.VisualBasic.DateAndTime.DateAdd(DateInterval Interval, Double Number, DateTime DateValue)
bei net.Pokemon3D.Game.ActionScript.UnixToTime(String strUnixTime)
bei net.Pokemon3D.Game.ActionScript.CheckTimeBasedRegisters()
bei net.Pokemon3D.Game.ActionScript.IsRegistered(String i)
bei net.Pokemon3D.Game.ScriptVersion2.ScriptComparer.DoRegister(String subClass)
bei net.Pokemon3D.Game.ScriptVersion2.ScriptComparer.GetConstructReturnValue(String mainClass, String subClass)
bei net.Pokemon3D.Game.ScriptVersion2.ScriptComparer.EvaluateConstruct(Object construct)
bei net.Pokemon3D.Game.ScriptVersion2.ScriptComparer.EvaluateScriptComparison(String inputString, Boolean caseSensitive)
bei net.Pokemon3D.Game.ScriptVersion2.ScriptComparer.EvaluateScriptComparison(String inputString)
bei net.Pokemon3D.Game.ScriptV2.CheckCondition()
bei net.Pokemon3D.Game.ScriptV2.DoIf()
bei net.Pokemon3D.Game.ScriptV2.Update()
bei net.Pokemon3D.Game.Script.Update()
bei net.Pokemon3D.Game.ActionScript.Update()
bei net.Pokemon3D.Game.OverworldScreen.Update()
bei net.Pokemon3D.Game.Core.Update(GameTime gameTime)
bei net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
bei Microsoft.Xna.Framework.Game.Tick()
bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
bei Microsoft.Xna.Framework.GameHost.OnIdle()
bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.Run(Form mainForm)
bei Microsoft.Xna.Framework.WindowsGameHost.Run()
bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
bei Microsoft.Xna.Framework.Game.Run()
bei net.Pokemon3D.Game.Program.Main(String[] args)
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Enviornment dump:
Private _actionScript As ActionScript = net.Pokemon3D.Game.ActionScript
Private _particlesTexture As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
Private _trainerEncountered As Boolean = False
Private _titles As List<Title>[] = {}
Private ShowControlsDelay As Single = 4
Private Shared _fadeValue As Int32 = 0
Private Shared _drawRodID As Int32 = -1
Public UpdateFadeOut As Boolean = False
Public UpdateFadeIn As Boolean = False
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You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
Last edited: