Exemplary
Gym Leader
Describe the bug you experienced here.
What I expected to happen:
Open the national dex
What actually happened:
it crashed
Steps to reproduce:
1. open the national dex
What I expected to happen:
Open the national dex
What actually happened:
it crashed
Steps to reproduce:
1. open the national dex
Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Does this help?
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Game information:
Pokémon 3D Indev version: 0.53 (87)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (37802)
Playing on Servers: FALSE
Game Environment: PokedexScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
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Screen state for the current screen (PokedexScreen)
Screen state not implemented for screen class: PokedexScreen
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System specifications:
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
Core architecture: 64 Bit
System time: 2/22/2015 3:04:51 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 8 Gigabyte
Available logical processors: 4
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.Net installation information:
v2.0.50727 2.0.50727.5420 SP2
v3.0 3.0.30729.5420 SP2
v3.5 3.5.30729.5420 SP1
v4
Client 4.5.50938
Full 4.5.50938
v4.0
Client 4.0.0.0
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Graphics Card information:
[CardName(s): "ATI Radeon HD 4650 "]
[CardRAM(s) : "1073741824"]
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Error information:
Message: The File Validation system detected invalid files in a sensitive game environment.
InnerException: NOTHING
BaseException: The File Validation system detected invalid files in a sensitive game environment.
HelpLink: No helplink available.
Data: [File: "C:\Users\Exemplary\Desktop\Pokemon3D\Pokemon\Content\Pokemon\Data\650.dat"]
[File Validation result: "The File Validation system couldn't find the requested file."]
[Call Origin: "Pokemon.vb"]
[Relative Path: "False"]
Source: Pokemon
Win32 Errorcode: -1
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Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
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CallStack:
at net.Pokemon3D.Game.Security.FileValidation.CheckFileValid(String file, Boolean relativePath, String origin)
at net.Pokemon3D.Game.Pokemon.LoadDefinitions(Int32 Number, String AdditionalData)
at net.Pokemon3D.Game.Pokemon.GetPokemonByID(Int32 Number, String AdditionalData)
at net.Pokemon3D.Game.Pokemon.GetPokemonByID(Int32 Number)
at net.Pokemon3D.Game.PokedexScreen.SetList()
at net.Pokemon3D.Game.PokedexScreen..ctor(Screen currentScreen, PokedexProfile Profile, Habitat Habitat)
at net.Pokemon3D.Game.PokedexSelectScreen.Update()
at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)
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Enviornment dump:
Private texture As Texture2D = Microsoft.Xna.Framework.Graphics.Texture2D
Private Profiles As List<PokedexProfile>[] = {net.Pokemon3D.Game.PokedexSelectScreen+PokedexProfile, net.Pokemon3D.Game.PokedexSelectScreen+PokedexProfile}
Private Cursor As Int32 = 1
Public UpdateFadeOut As Boolean = False
Public UpdateFadeIn As Boolean = False
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