Champion
Bug Catcher
crash log
it happens randomly while walking
Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// I AM ERROR!
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Game information:
Pokémon 3D Indev version: 0.52.1 (86)
Content Packs: {Anime Cries,Kira_Pro_Grafik_HD,Virus}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (453127)
Playing on Servers: TRUE (Chaos Server/173.18.224.28:15124)
Game Environment: OverworldScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
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Screen state for the current screen (OverworldScreen)
IsSurfing=False
IsRiding=True
LevelFile=routes\route35.dat
UsedStrength=False
EntityCount=1090
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System specifications:
Operating system: Microsoft Windows 8.1 Enterprise [6.2.9200.0]
Core architecture: 64 Bit
System time: 21-Feb-15 1:44:48 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 4 Gigabyte
Available logical processors: 2
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.Net installation information:
v4
Client 4.5.51641
Full 4.5.51641
v4.0
Client 4.0.0.0
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Graphics Card information:
[CardName(s): "NVIDIA GeForce GT 610 "]
[CardRAM(s) : "2147483648"]
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Error information:
Message: Conversion from string "route30.dat" to type 'Integer' is not valid.
InnerException: Input string was not in a correct format.
BaseException: Input string was not in a correct format.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.VisualBasic
Win32 Errorcode: -1
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Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
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CallStack:
at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
at net.Pokemon3D.Game.Daycare.ObtainEgg()
at net.Pokemon3D.Game.Daycare.EggCircle()
at net.Pokemon3D.Game.Player.TakeStep()
at net.Pokemon3D.Game.OverworldCamera.Movement()
at net.Pokemon3D.Game.OverworldCamera.Update()
at net.Pokemon3D.Game.OverworldScreen.Update()
at net.Pokemon3D.Game.Core.Update(GameTime gameTime)
at net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)
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You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
Last edited: