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Unable to reproduce [Indev 0.52.1] Trading Crash

RafaCP

Starting Trainer
this game is full of bugs crash report below:

Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// GET TO DA CHOPPA

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Game information:

Pokémon 3D Indev version: 0.52.1 (86)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (606319)
Playing on Servers: TRUE (Official P3D Server/karp.pokemon3d.net:15124)
Game Environment: DirectTradeScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

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Screen state for the current screen (DirectTradeScreen)

Screen state not implemented for screen class: DirectTradeScreen

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System specifications:

Operating system: Microsoft Windows 7 Professional [6.1.7601.65536]
Core architecture: 32 Bit
System time: 14/02/2015 13:00:36
System language: Portuguese (Brazil)(PTB) / Loaded game language: en
Decimal separator: ,
Available physical memory: 1,99 Gigabyte
Available logical processors: 1

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.Net installation information:

v2.0.50727 2.0.50727.5420 SP2
v3.0 3.0.30729.5420 SP2
v3.5 3.5.30729.5420 SP1
v4
Client 4.5.51209
Full 4.5.51209
v4.0
Client 4.0.0.0

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Graphics Card information:

[CardName(s): "Intel(R) G33/G31 Express Chipset Family"]
[CardRAM(s) : "268435456"]

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Error information:

Message: Object reference not set to an instance of an object.
InnerException: NOTHING
BaseException: Object reference not set to an instance of an object.
HelpLink: No helplink available.
Data: Items: 0
Source: Pokemon
Win32 Errorcode: -1

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Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

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CallStack:

at net.Pokemon3D.Game.DirectTradeScreen.DrawTrading()
at net.Pokemon3D.Game.DirectTradeScreen.Draw()
at net.Pokemon3D.Game.Core.Draw()
at net.Pokemon3D.Game.GameController.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)

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You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
is not a sufficient bug report. Please specify the circumstances which caused the game to crash.
Kind of my fault; the "report" was in the title. He attempted to trade something through a Direct Trade, but the crash log should say that too.
 

nilllzz

Original Developer
Administrator
P3D Developer
Kind of my fault; the "report" was in the title. He attempted to trade something through a Direct Trade, but the crash log should say that too.
Of course it does, but it doesn't say anything else.
Which Pokémon, which state, what happened on the screen when the game crashed and so on.
 
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