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Unable to reproduce [Indev 0.52.1] PSS Change Crash

SViper

Active Member
It happened once.
Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Wouldn't have happend with Swift.

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Game information:

Pokémon 3D Indev version: 0.52.1 (86)
Content Packs: {Kira_Pro_Grafik_HD,BlueUI,PMD,Pokémon Reorchestrated Music Pack,HGSS Music Pack HD,YAP3DMP,Pokémon Models Pack New,Pokémon Models Pack,Pokémon Diamond Pearl Platinum Font,Pokémon Universal 3D}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (37964)
Playing on Servers: TRUE (Official P3D Server/karp.pokemon3d.net:15124)
Game Environment: PokegearScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

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Screen state for the current screen (PokegearScreen)

Screen state not implemented for screen class: PokegearScreen

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System specifications:

Operating system: Microsoft Windows 10 Pro Technical Preview [6.2.9200.0]
Core architecture: 64 Bit
System time: 2015-02-08 05:38:54
System language: Lithuanian (Lithuania)(LTH) / Loaded game language: lt
Decimal separator: ,
Available physical memory: 5,89 Gigabyte
Available logical processors: 4

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.Net installation information:

v2.0.50727  2.0.50727.4927  SP2
v3.0  3.0.30729.4926  SP2
v3.5  3.5.30729.4926  SP1
v4 
  Client  4.5.53349
  Full  4.5.53349
v4.0 
  Client  4.0.0.0

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Graphics Card information:

[CardName(s): "Intel(R) HD Graphics 4000; NVIDIA GeForce 610M      "]
[CardRAM(s) : "2214592512; 2147483648"]

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Error information:

Message: Index was outside the bounds of the array.
InnerException: NOTHING
BaseException: Index was outside the bounds of the array.
HelpLink: No helplink available.
Data: Items: 0
Source: mscorlib
Win32 Errorcode: -1

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Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

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CallStack:

   at System.Collections.Generic.List`1.get_Item(Int32 index)
   at net.Pokemon3D.Game.GameJolt.PokegearScreen.DrawFriendList()
   at net.Pokemon3D.Game.GameJolt.PokegearScreen.DrawPSS()
   at net.Pokemon3D.Game.GameJolt.PokegearScreen.Draw()
   at net.Pokemon3D.Game.Core.Draw()
   at net.Pokemon3D.Game.GameController.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DrawFrame()
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at net.Pokemon3D.Game.Program.Main(String[] args)
 
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