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Crash [Indev 0.52.1] Opening Crash

Spelllll

Trainer
Describe the bug you experienced here.
first I just downloaded and tried to open and didn't open and came a crash log
What I expected to happen:
To open it

What actually happened:
Just didn't do anything

Steps to reproduce:
1. ...
2. ...
...

(Add a crash log here if available and enclose it in the code tag with this button:
)
 

Attachments

Tornado9797

Content Developer
P3D Developer
Global Moderator
Describe the bug you experienced here.
first I just downloaded and tried to open and didn't open and came a crash log
What I expected to happen:
To open it

What actually happened:
Just didn't do anything

Steps to reproduce:
1. ...
2. ...
...

(Add a crash log here if available and enclose it in the code tag with this button:
)
Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Blame Darkfire.

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.52.1 (86)
Content Packs: {}
Active GameMode: [No GameMode loaded]
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: [No Game Environment loaded]
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

[Screen state object not available]

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 7 Ultimate  [6.1.7601.65536]
Core architecture: 32 Bit
System time: 1/23/2015 3:20:28 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 2 Gigabyte
Available logical processors: 2

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.5420  SP2
v3.0  3.0.30729.5420  SP2
v3.5  3.5.30729.5420  SP1
v4  
  Client  4.5.50938
  Full  4.5.50938
v4.0  
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "NVIDIA GeForce GT 330 "]
[CardRAM(s) : "1073741824"]

---------------------------------------------------------------------------------

Error information:

Message: Error loading "GUI\Logos\KolbenBrand".
InnerException: Failed to load XnaNative.dll. Please verify that you have the XNA Framework installed.
BaseException: Failed to load XnaNative.dll. Please verify that you have the XNA Framework installed.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack: 

   at Microsoft.Xna.Framework.Content.ContentReader.PrepareStream(Stream input, String assetName, Int32& graphicsProfile)
   at Microsoft.Xna.Framework.Content.ContentReader.Create(ContentManager contentManager, Stream input, String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at net.Pokemon3D.Game.SplashScreen..ctor(GameController GameReference)
   at net.Pokemon3D.Game.Core.Initialize(GameController gameReference)
   at net.Pokemon3D.Game.GameController.Initialize()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
Crash Log said:
Please verify that you have the XNA Framework installed.
 
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