J
jianmingyong
Guest
Hi everyone, this is where I will upload some video that I develop.
It is a gamemode feature that I have develop and it should come in handy.
If you are interested in the scripts I have made for this generator, you can take a sneak peek at https://github.com/jianmingyong/Pokemon-Universal-3D/tree/master/GameModes/Pokémon Universal 3D/Scripts/System/MysteryDungeon.
Now for the real thing. This is the first test of a room being generated.
It could be slow due to the script limitation but nevertheless it should be fair enough to call it fast.
The reason is because...
This algorithm is remade in such a way that everytime the script runs, it will prepare 10 walls to be remove and repeat the process.
Depending on the size of each room, it would take slightly longer time to remove.
The old algorithm that I made is much slower as it remove row by row. So if the room is 5x5, it will need to run 5 times while the new algorithm run 2.5 times.
It is a gamemode feature that I have develop and it should come in handy.
If you are interested in the scripts I have made for this generator, you can take a sneak peek at https://github.com/jianmingyong/Pokemon-Universal-3D/tree/master/GameModes/Pokémon Universal 3D/Scripts/System/MysteryDungeon.
Now for the real thing. This is the first test of a room being generated.
The reason is because...
This algorithm is remade in such a way that everytime the script runs, it will prepare 10 walls to be remove and repeat the process.
Depending on the size of each room, it would take slightly longer time to remove.
The old algorithm that I made is much slower as it remove row by row. So if the room is 5x5, it will need to run 5 times while the new algorithm run 2.5 times.