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Leave Hyper Beam how it is right now.

PersuerNL

Pokémon Ranger
Gamer13 made a thread about Hyper Beam, stating that when Hyper Beam misses, it still recharges. This is not true in the core games, but it doesn't really make sense if you would change it. I'm asking you to leave that bug in the game, because the pokemon still used the attack, and missing it shouldn't affect the way it behaves.
 

Fanta

Content Developer
P3D Developer
Global Moderator
Gamer13 made a thread about Hyper Beam, stating that when Hyper Beam misses, it still recharges. This is not true in the core games, but it doesn't really make sense if you would change it. I'm asking you to leave that bug in the game, because the pokemon still used the attack, and missing it shouldn't affect the way it behaves.
Just pretend that when the game says "miss", it means the pokemon couldn't initiate the move in the first place.
 

PersuerNL

Pokémon Ranger
Just pretend that when the game says "miss", it means the pokemon couldn't initiate the move in the first place.
What about accuracy lowering or evasiveness raising moves? Does being evasive mean that your opponent will quit trying to hit you?
 

Fanta

Content Developer
P3D Developer
Global Moderator
What about accuracy lowering or evasiveness raising moves? Does being evasive mean that your opponent will quit trying to hit you?
evasive opponent = confused user = fail to initiate attacks ;)
 

PersuerNL

Pokémon Ranger
I...did not know it needs explaining, it's pretty straightforward, don't you think?
I don't see why it's gamebreaking, neither do i understand which kind of gamebreaking you mean. Glitchy or annoying? …and most 2 turn attacks are bad anyway…
 

Fanta

Content Developer
P3D Developer
Global Moderator
most 2 turn attacks are bad anyway…
so what? you want to make them even worse?
the way you want it will be like this : if you miss your move, you practically waste 2 turns for nothing, I mean what you are actually asking here is to kill 2-turn recharge moves not to make them make more sense.
Don't fix what is not broken (in this case tho, fix what is broken, don't keep it broken because it makes more sense)
 

PersuerNL

Pokémon Ranger
so what? you want to make them even worse?
the way you want it will be like this : if you miss your move, you practically waste 2 turns for nothing, I mean what you are actually asking here is to kill 2-turn recharge moves not to make them make more sense.
Don't fix what is not broken (in this case tho, fix what is broken, don't keep it broken because it makes more sense)
Fanta, there is no need to rage.
As you probably knew already, this is called a SUGGESTION. I'm just making a suggestion, and Nillz can decide what he wants to do with it. If he'd fix it, i would be fine with that.
 

Fanta

Content Developer
P3D Developer
Global Moderator
Fanta, there is no need to rage.
As you probably knew already, this is called a SUGGESTION. I'm just making a suggestion, and Nillz can decide what he wants to do with it. If he'd fix it, i would be fine with that.
I don't know how you got "me raging" from all that?
As you said, this is a suggestion, you presented your idea, and we are now discussing it, this is how this forum works, and of course the final say will be nilllzz's
 

PersuerNL

Pokémon Ranger
I don't know how you got "me raging" from all that?
As you said, this is a suggestion, you presented your idea, and we are now discussing it, this is how this forum works, and of course the final say will be nilllzz's
I thought you were mad, nevermind.
I can't disagree about the making it worse thing. Let's just wait for Nillzz to react. I know he has been reading this last night.
 

The Omega Gengar

Content Developer
P3D Developer
Global Moderator
Who even uses Hyper Beam? This is pointless for a, mostly, pointless move, so it can stay as it is. Or maybe fix it, it's such a little difference.
 
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