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  1. nilllzz

    New Launcher help

    Yes, you can. Download the game from here: http://gamejolt.com/games/pokemon3d/10545 And then unzip the .zip file and run the exe. The client does the same thing basically. To find the location where it unzips the files to, click your profile on the top right, select Settings, and look for the...
  2. nilllzz

    Not a bug Offset map quality [Indev 0.53.3]

    Works as intended, not a bug.
  3. nilllzz

    Second bugfix minor update

    Sure thing yo, will get done.
  4. nilllzz

    Crash [Indev 0.53.2] Crash upon Exiting S.S. Aqua

    What kind of GPU was used when the crash occured?
  5. nilllzz

    Ability to tone down backdrops in options

    The backdrops are rendered by a special shader that renders with a single GPU call per backdrop geometry, but it tells the GPU to fill the geometry with duplicates of the texture instead of stretching the texture to fill the geometry. This is also a built-in feature of the GPU, so it should be...
  6. nilllzz

    Not confirmed Launcher Closes after 3 Seconds

    If it's the autostart function, try to delete the configuration file in the launcher folder and restart the program.
  7. nilllzz

    Fixed [Indev 0.53.2] Shedinja not Being Affected by Damage-Dealing Weather

    They probably damange based on a portion of the HP left rounded down currently. 1 divided by anything rounded down is always 0. I will see that I can fix this. Edit: Yep, got it.
  8. nilllzz

    Launcher isn't downloading game.

    You might seriously want to look into getting an operating system that is not 15 years old.
  9. nilllzz

    ho-oh still broken

    When the script got triggered already, the NPC is set to a specific position which the player cannot reach. The fix was only applied to when the script gets triggered again, which only happens once.
  10. nilllzz

    About Update

    We are trying to get an update out, but it seems we are having technical issues. I will reverse the GameJolt block until we can resolve the issues.
  11. nilllzz

    Porting to Mobile?

    Sure. You mentioned you also have experience in porting XNA games, does that mean you do programming as well?
  12. nilllzz

    Porting to Mobile?

    If something is "easy to port" is always relative to the project you are trying to port, and very much reliant on how the project works with its intended environment. For starters, it was written to work with XNA and Microsoft Windows. We are using \ as path separator and we are using a lot of...
  13. nilllzz

    Solved Learning some new string classes.

    The string class has the following Constructs: <string.replace> <string.indexof> <string.lastindexof> <string.remove> <string.trim> <string.split> <string.char> <string.length> <string.first> <string.last> <string.reverse> <string.startswith> <string.endswith> <string.contains> <string.regex>...
  14. nilllzz

    Unable to reproduce [Indev 0.53] Missing Texture for Diglett's Cave's Battle Map

    Do you have fancy graphics disabled?
  15. nilllzz

    In game player navigation suggesstion

    That is actually happening because the offset map you are seeing in the foreground is rendering after everything in the current map is rendered, so it ignores Z rendering buffers. The map you see in the background is another offset map, which gets rendered properly.
  16. nilllzz

    [Indev 0.53] Online Saving Failed

    You didn't know that? May I quote your screenshot: "Saving failed! Press Dismiss to close this screen and try to save again in order to prevent data corruption." Your connection to the GameJolt server might not be stable enough for some reason, that is nothing we can save on our end, I am not...
  17. nilllzz

    Crash [Indev 0.53] Vermillion City Crash

    What kind of graphics card do you have?
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