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this is the file i used:
#This is an example move for a GameMode.
#The default GameMode cannot load additional moves, however all other GameModes can.
#The move ID must be set and must lay above 999, it also is not allowed to interfer with an already existing move ID.
#If no properties are set...
ok, could you at least make it so we could make it be a renamed ability, like an ability that acts like another, also, does the script for making custom moves actually WORK. i cant get it to
can you also maybe try to make us able to add in custom abilities; when your making your own pokemon its nice to be able to give them fresh new abilities rather then dig through a list and choose what fits in the most
i know that it would; but i just want to be able to set it to always 1st person and always locked camera, because of how i want to make my game i am making
if this is included already and i am just not looking hard enough, please tell me this; like the last two times.
can you guys allow gamemode makers a few options to force the camera into a certain mode;
by this i mean, well let me give you an example:
Set3rdPerson|(would go from 0-2, 0 being...
ok, also, i was trying to use the @Player.money method to remove money, does that work, or did i screw up another part of my script? i can find it myself if you can actually use negative numbers on @Plyaer.money;sorry that this is irrelevent, but the wiki has nothing on it
i think that you guys should have a resource pack with all the stuff for all the pokemon you dont NEED to implement up on the website as a resource, so people can get easy access to them for when they want them in a game mode.
really, ya know, you just technically solved this for me; ill go open it and dissect the scripts to see what im doing wrong, thanks dude(plus there are a few gen 3 pokemon i want in it)
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