I have tried multiple times to leave Union Cave via route 33 exit and the game crashes, leaving via route 32 exit doesn't cause this though.
I can not proceed in game while this bug stands. Latest Bug report below, can give another 16 if needed, i have tried on numerous accounts now.
Game information:
Pokémon 3D Indev version: 0.46.2
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (233658)
Playing on Servers: TRUE (Official P3D Server/karp.pokemon3d.net:15124)
Game Environment: OverworldScreen
Actionscript: No script running
File Validation: True
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 8.1 [6.2.9200.0]
System time: 4/29/2014 7:20:53 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "Intel(R) HD Graphics"]
[CardRAM(s) : "1885241344"]
---------------------------------------------------------------------------------
Error information:
Message: Error decompressing content data.
InnerException: NOTHING
BaseException: Error decompressing content data.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
---------------------------------------------------------------------------------
CallStack:
at Microsoft.Xna.Framework.Content.DecompressStream.DecompressNextBuffer()
at Microsoft.Xna.Framework.Content.DecompressStream.Read(Byte[] buffer, Int32 offset, Int32 count)
at System.IO.BinaryReader.Read(Byte[] buffer, Int32 index, Int32 count)
at Microsoft.Xna.Framework.Content.ContentReader.ReadByteBuffer(Int32 size)
at Microsoft.Xna.Framework.Content.Texture2DReader.Read(ContentReader input, Texture2D existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at _2._5DHero.Textures.GetTexture(String Name)
at _2._5DHero.SkyDome.GetCloudsTexture()
at _2._5DHero.SkyDome.Draw(Single FOV)
at _2._5DHer
verworldScreen.Draw()
at _2._5DHero.Basic.Draw()
at _2._5DHero.DGame.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
---------------------------------------------------------------------------------
I can not proceed in game while this bug stands. Latest Bug report below, can give another 16 if needed, i have tried on numerous accounts now.
Game information:
Pokémon 3D Indev version: 0.46.2
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (233658)
Playing on Servers: TRUE (Official P3D Server/karp.pokemon3d.net:15124)
Game Environment: OverworldScreen
Actionscript: No script running
File Validation: True
---------------------------------------------------------------------------------
System specifications:
Operating system: Microsoft Windows 8.1 [6.2.9200.0]
System time: 4/29/2014 7:20:53 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
---------------------------------------------------------------------------------
Graphics Card information:
[CardName(s): "Intel(R) HD Graphics"]
[CardRAM(s) : "1885241344"]
---------------------------------------------------------------------------------
Error information:
Message: Error decompressing content data.
InnerException: NOTHING
BaseException: Error decompressing content data.
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework
---------------------------------------------------------------------------------
Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
---------------------------------------------------------------------------------
CallStack:
at Microsoft.Xna.Framework.Content.DecompressStream.DecompressNextBuffer()
at Microsoft.Xna.Framework.Content.DecompressStream.Read(Byte[] buffer, Int32 offset, Int32 count)
at System.IO.BinaryReader.Read(Byte[] buffer, Int32 index, Int32 count)
at Microsoft.Xna.Framework.Content.ContentReader.ReadByteBuffer(Int32 size)
at Microsoft.Xna.Framework.Content.Texture2DReader.Read(ContentReader input, Texture2D existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at _2._5DHero.Textures.GetTexture(String Name)
at _2._5DHero.SkyDome.GetCloudsTexture()
at _2._5DHero.SkyDome.Draw(Single FOV)
at _2._5DHer
at _2._5DHero.Basic.Draw()
at _2._5DHero.DGame.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
---------------------------------------------------------------------------------