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Moemon Sprites?

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GrayKitsune

Bug Catcher
So.. I have front and back sprites of the first 386 (including shiny versions) for Moemon as 64x64 sprites.. How do I use them with Pokemon3d?
 

snoe

Active Member
head here:
http://pokemon3d.net/threads/408/

follow the instructions for XNA Formatter
use this program to change your files into XNB format
and then place them into a folder in your content packs for the game.

ask someone like Darkfire to explain how to implement them in the game from this point
 

snoe

Active Member
head here:
http://pokemon3d.net/threads/408/

follow the instructions for XNA Formatter
use this program to change your files into XNB format
and then place them into a folder in your content packs for the game.

ask someone like Darkfire to explain how to implement them in the game from this point
HI

i have this question too.
so lets say i have a spritepack of awesomeness. how do i implement it in the game without permanently overriding all the orginal XNB's
 

Darkfire

Administrator
Administrator
P3D Developer
content pack ;)
throught them into ContentPacks/Contentpackofepicness/Textures/NPC/ and name them what ever you want to replace
 

GrayKitsune

Bug Catcher
Wondering if this will even work with them being non-animated and the originals being 1000x1000 + images for the animations.. =/.

Well.. I got the first file correctly working. Chikorita's back "animation". Having to just copy the image to a 128x128 grid to whatever parameters the image is. I might compile a list of all animation dimensions for anyone else who plans to switch all the sprites in the game with a different set (Well, unless that's already done?)

Progress:
 
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