great! i guess my idea was already in Dracs head xD
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i dont know why this is so controversial, here's some other games that don't use text files for their save gamesWhy are the Mods opposed to letting people hack their save games? I can understand keeping online play fair for everyone by only allowing legal pokemon, but if people want to hack their save games to give themselves a starter party of legendaries, they're the ones who will be suffering by destroying challenge of the game and removing any fun.
But trying to regulate the game is silly. If shinnies are a dime a dozen, so what? Then they become worthless unless the seller can prove they were captured without cheating. The official GTS for the Nintendo games is full of hacked shinnies, and it's a waste of effort to try regulating counterfeits when the community will do that by itself. (Unless you decide to run an MMOG or something.)
Then again, I hate the metagame and the ridiculous amounts of effort you have to go through to create competitive parties. I play the game for fun.
the point is, cheating is easy and can be done for any game.There are "save editors" for lots of games.
but people have to reverse engineer the save format to do that, no dev just hands this stuff out on a silver platter. save editors only exist because of a lack of will to break them as they appear.There are "save editors" for lots of games.
no one makes it as easy as opening a file in notepadthe point is, cheating is easy and can be done for any game.There are "save editors" for lots of games.
it's whether it's worth it or not to cheat.
and 10 times out of 10 it really isnt
that's the plan, mate. We'll be doing a bunch of thingsThen have an MD5 hash check to make sure that both connecting players have the same files, preventing incompatibilities.
i hate grinding too but there are better ways to mitigate that than making it a diablo 1 style wild west where everyone cheats to compete.Then again, I hate the metagame and the ridiculous amounts of effort you have to go through to create competitive parties. I play the game for fun.
because you use local saves in multiplayer. we aren't going to impose always on DRM on people. having your save files not be text files isn't DRM, tell gog to take all their games off their store because they have DRMWhy is it so important to stop people from editing their personal save games that exist for their personal use? If you're worried about people cheating in a team of shiny legendaries in multiplayer, then put the restrictions on multiplayer only, don't put them on personal save games. There's nothing people hate more than DRM.
Firstly, then place limits on what people can do in multiplayer (like no hacked pokemon), but don't place limits on which pokemon they can capture or how much money they can give themselves in save games, because even Nintendo doesn't do that. Yes, I do find it silly when people ask how to cheat, but I'm not going to limit them.because you use local saves in multiplayer. we aren't going to impose always on DRM on people. having your save files not be text files isn't DRM, tell gog to take all their games off their store because they have DRMWhy is it so important to stop people from editing their personal save games that exist for their personal use? If you're worried about people cheating in a team of shiny legendaries in multiplayer, then put the restrictions on multiplayer only, don't put them on personal save games. There's nothing people hate more than DRM.
you are aware that we have an open, data and script driven modding system that lets you do all that stuff, yeah? you can do it there, not in the main game. by the time i'm done with the LUA interfaces for everything someone can just make a mod that lets you open up a cheat menu. we're going to try and allow coop between mods that are compatible enough, some restrictions may apply (like no trading, or certain script events wouldnt trigger for you, this is undecided). consistency checks for the pokemon species data and attack scripts and a reasonable limit on pokemon stats (it would have to account for medicines, and not restrict the use of that too much) will keep pvp and coop battles reasonable.Firstly, then place limits on what people can do in multiplayer (like no hacked pokemon), but don't place limits on which pokemon they can capture or how much money they can give themselves in save games, because even Nintendo doesn't do that. Yes, I do find it silly when people ask how to cheat, but I'm not going to limit them.because you use local saves in multiplayer. we aren't going to impose always on DRM on people. having your save files not be text files isn't DRM, tell gog to take all their games off their store because they have DRM
Secondly, this isn't about how saves are stored, but GOG doesn't release updates specifically to break save game editors, and neither does Nintendo. Their more popular games, like Baldurs Gate, have save game editors and trainers and what not that are used to edit save games. This isn't always used to cheat (wow, unbelievable, I know!), but many players use it to give NPCs a specific choice of character class, because there are a lot of character classes, especially in mods.