Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Kernel PANIC
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Game information:
Pokémon 3D Indev version: 0.53.2 (89)
Content Packs: {Anime Cries V9.5,HGSS Music Pack HD}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: SplashScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False
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Screen state for the current screen (SplashScreen)
Screen state not implemented for screen class: SplashScreen
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System specifications:
Operating system: Microsoft Windows 10 Pro [6.2.9200.0]
Core architecture: 64 Bit
System time: 12/23/2015 6:42:04 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 2.75 Gigabyte
Available logical processors: 2
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.Net installation information:
v2.0.50727 2.0.50727.4927 SP2
v3.0 3.0.30729.4926 SP2
v3.5 3.5.30729.4926 SP1
v4
Client 4.6.01038
Full 4.6.01038
v4.0
Client 4.0.0.0
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Graphics Card information:
[CardName(s): "ATI Mobility Radeon HD 4200 Series"]
[CardRAM(s) : "352321536"]
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Error information:
Message: This method does not accept null for this parameter.
Parameter name: texture
InnerException: NOTHING
BaseException: This method does not accept null for this parameter.
Parameter name: texture
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework.Graphics
Win32 Errorcode: -1
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Error solution:
(The provided solution might not work for your problem)
Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN
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CallStack:
at Microsoft.Xna.Framework.Graphics.SpriteBatch.InternalDraw(Texture2D texture, Vector4& destination, Boolean scaleDestination, Nullable`1& sourceRectangle, Color color, Single rotation, Vector2& origin, SpriteEffects effects, Single depth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw(Texture2D texture, Rectangle destinationRectangle, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, SpriteEffects effects, Single layerDepth)
at net.Pokemon3D.Game.CoreSpriteBatch.DrawInterface(Texture2D Texture, Rectangle DestinationRectangle, Nullable`1 SourceRectangle, Color Color, Single Rotation, Vector2 Origin, SpriteEffects Effects, Single LayerDepth, Boolean TransformPosition)
at net.Pokemon3D.Game.CoreSpriteBatch.DrawInterface(Texture2D Texture, Rectangle DestinationRectangle, Nullable`1 SourceRectangle, Color Color)
at net.Pokemon3D.Game.GameMessage.DrawMe(Size drawSize, Vector2 drawPosition)
at net.Pokemon3D.Game.GameMessage.Draw()
at net.Pokemon3D.Game.Core.Draw()
at net.Pokemon3D.Game.GameController.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at net.Pokemon3D.Game.Program.Main(String[] args)
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Enviornment dump:
Private StartedLoad As Boolean = True
Private Texture As Texture2D[] = {Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Graphics.Texture2D}
Private Game As GameController = net.Pokemon3D.Game.GameController
Private LoadThread As Thread = System.Threading.Thread
Private Delay As Single = -246.4058
Public UpdateFadeOut As Boolean = False
Public UpdateFadeIn As Boolean = False
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You should report this error.
Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.