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Crash [Indev 0.53.2] Startup Crash

Draconus

Trainer
Describe the bug you experienced here.

What I expected to happen:
... The Game to Open

What actually happened:
... The Kolben Games screen came up then the game crashed

Steps to reproduce:
1. ...
2. ...
...

(Add a crash log here if available and enclose it in the code tag with this button:
)
 

Attachments

Tornado9797

Content Developer
P3D Developer
Global Moderator
Describe the bug you experienced here.

What I expected to happen:
... The Game to Open

What actually happened:
... The Kolben Games screen came up then the game crashed

Steps to reproduce:
1. ...
2. ...
...

(Add a crash log here if available and enclose it in the code tag with this button:
)
Can you please copy-paste the contents of the crash log into a Code Module inside your post? Mobile users, like me, cannot view the crash lot as a standalone file.
 
J

jianmingyong

Guest
Can you please copy-paste the contents of the crash log into a Code Module inside your post? Mobile users, like me, cannot view the crash lot as a standalone file.
Here you go!
Code:
Kolben Games Crash Log V 2.4
Pokémon 3D has crashed!
// Kernel PANIC

---------------------------------------------------------------------------------

Game information:

Pokémon 3D Indev version: 0.53.2 (89)
Content Packs: {Anime Cries V9.5,HGSS Music Pack HD}
Active GameMode: Pokemon 3D
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: SplashScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (SplashScreen)

Screen state not implemented for screen class: SplashScreen

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 10 Pro [6.2.9200.0]
Core architecture: 64 Bit
System time: 12/23/2015 6:42:04 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 2.75 Gigabyte
Available logical processors: 2

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.4927  SP2
v3.0  3.0.30729.4926  SP2
v3.5  3.5.30729.4926  SP1
v4 
  Client  4.6.01038
  Full  4.6.01038
v4.0 
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "ATI Mobility Radeon HD 4200 Series"]
[CardRAM(s) : "352321536"]

---------------------------------------------------------------------------------

Error information:

Message: This method does not accept null for this parameter.
Parameter name: texture
InnerException: NOTHING
BaseException: This method does not accept null for this parameter.
Parameter name: texture
HelpLink: No helplink available.
Data: Items: 0
Source: Microsoft.Xna.Framework.Graphics
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   at Microsoft.Xna.Framework.Graphics.SpriteBatch.InternalDraw(Texture2D texture, Vector4& destination, Boolean scaleDestination, Nullable`1& sourceRectangle, Color color, Single rotation, Vector2& origin, SpriteEffects effects, Single depth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw(Texture2D texture, Rectangle destinationRectangle, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, SpriteEffects effects, Single layerDepth)
   at net.Pokemon3D.Game.CoreSpriteBatch.DrawInterface(Texture2D Texture, Rectangle DestinationRectangle, Nullable`1 SourceRectangle, Color Color, Single Rotation, Vector2 Origin, SpriteEffects Effects, Single LayerDepth, Boolean TransformPosition)
   at net.Pokemon3D.Game.CoreSpriteBatch.DrawInterface(Texture2D Texture, Rectangle DestinationRectangle, Nullable`1 SourceRectangle, Color Color)
   at net.Pokemon3D.Game.GameMessage.DrawMe(Size drawSize, Vector2 drawPosition)
   at net.Pokemon3D.Game.GameMessage.Draw()
   at net.Pokemon3D.Game.Core.Draw()
   at net.Pokemon3D.Game.GameController.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DrawFrame()
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

Enviornment dump:

   Private StartedLoad As Boolean = True
   Private Texture As Texture2D[] = {Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Graphics.Texture2D}
   Private Game As GameController = net.Pokemon3D.Game.GameController
   Private LoadThread As Thread = System.Threading.Thread
   Private Delay As Single = -246.4058
   Public UpdateFadeOut As Boolean = False
   Public UpdateFadeIn As Boolean = False

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
 
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