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Important a little something for content packs ;)

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DracoHouston

Kolben Developer
Contributor
-swaps sounds
-swaps music
-swaps ui textures
-swaps pokemon sprites
-swaps overworld sprites
-swaps battle animation particles

and

*drum roll*

-swaps textures

questions? i'll come back and answer them in about an hour after i merge the code in to the repository
 

DracoHouston

Kolben Developer
Contributor
content packs sit in a folder in content called contentpacks, all packs are installed there, no where else



to enable a pack you have to open your /pokemon/saves/options.dat which as of tuesday will look like this

Code:
Volume|50
Muted|0
RenderDistance|2
ShowDebug|0
ShowGUI|1
GraphicStyle|1
Language|en
ContentPacks|
there are 2 new lines here, one is to change language in the localization system. the other is the one we wanna edit

to enable both these example packs you change it to
Code:
ContentPacks|testpack,GoldUI
pack names are the same as the folder they live in inside /content/contentpacks/ in this case 'testpack' and 'GoldUI'

the order you put these names in matters! this system has load ordering, if you use multiple packs and more than 1 wants to replace an asset, the one of those that loads last will win and the game will use that one. this means all packs should play along and interesting combinations should be possible

i'm really excited about what may come of this system. please, surprise me. i'll be downloading all the content packs and having a look.
 
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