J
jianmingyong
Guest
Describe the bug you experienced here.
What I expected to happen:
The <Storage.count()> should return 1 if I add one into the game without closing the game yet.
What actually happened:
]Chat.vb: <Storage.count(int)>: 0
It return 0...
Steps to reproduce:
* Your script library says this " Returns the amount of items in the storage for a specific type. Valid arguments for "type": pokemon,item,string,integer,boolean,single,str,int,bool,sng "
But apparently, short forms does not work.....
What I expected to happen:
The <Storage.count()> should return 1 if I add one into the game without closing the game yet.
What actually happened:
]Chat.vb: <Storage.count(int)>: 0
It return 0...
Steps to reproduce:
Code:
version=2
@Storage.set(int,test,0)
@Text.show(<Storage.count(int)>)
:end
But apparently, short forms does not work.....
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