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Not a bug [Indev 0.46.1] Cannot Play Lost Silver and Other Games

Whinp

Starting Trainer
Hey all,
I was about to start playing Lost Silver, when it crashed.
And it crashes everytime.
I got quick to grab a screenshot before crashing:



And here is the crash information:


Kolben Games Crash Log V 2.0
Pokémon 3D has crashed!

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Game information:

Pokémon 3D Indev version: 0.46.1
Content Packs: {}
Active GameMode: Pokemon Lost Silver
GameJolt Account: FALSE
Playing on Servers: FALSE
Game Environment: OverworldScreen
Actionscript: Type: Script; Input: tower; Line: 17
File Validation: True

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoft Windows 8 [6.2.9200.0]
System time: 07/04/2014 08:19:15
System language: Portuguese (Portugal)(PTG) / Loaded game language: en
Decimal separator: ,

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "AMD Radeon HD 8250"]
[CardRAM(s) : "536870912"]

---------------------------------------------------------------------------------

Error information:

Message: A referência de objecto não foi definida como uma instância de um objecto.
InnerException: NOTHING
BaseException: A referência de objecto não foi definida como uma instância de um objecto.
HelpLink: No helplink available.
Data: Items: 0
Source: 2.5DHero

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: 903
Error Type: Misc.
Error Description: The game crashed while attempting to generate a new Pokémon.
Error Solution: This error could have multiple sources, so getting a solution here is difficult. If you made your own Pokémon data file for a GameMode, check it for invalid values.

---------------------------------------------------------------------------------

CallStack:

em _2._5DHero.Pokemon.Wild(Int32 newLevel, Boolean SetParameters)
em _2._5DHero.ScriptV1.DoPokemon()
em _2._5DHero.ScriptV1.Update()
em _2._5DHero.Script.Update()
em _2._5DHero.ActionScript.Update()
em _2._5DHero_OverworldScreen.Update()
em _2._5DHero.Basic.Update(GameTime gameTime)
em _2._5DHero.DGame.Update(GameTime gameTime)
em Microsoft.Xna.Framework.Game.Tick()
em Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
em Microsoft.Xna.Framework.GameHost.OnIdle()
em Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
em Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
em System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
em System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
em System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
em System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
em System.Windows.Forms.Application.Run(Form mainForm)
em Microsoft.Xna.Framework.WindowsGameHost.Run()
em Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
em Microsoft.Xna.Framework.Game.Run()
em _2._5DHero.Program.Main(String[] args)

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If anyone would help me, I will thank you.
I remember that, it was working before, but it was always crashing on the start of Pikachu vs Celebi battle. Now, every time I load it, it crashes.

Seems happening with other games as well.


Please help me.
~whinp​
 

The Omega Gengar

Content Developer
P3D Developer
Global Moderator
I suppose this is happening because the mod is highly outdated...
What version of P3D were you using?
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
I suppose this is happening because the mod is highly outdated...
What version of P3D were you using?
He was using version 0.46.1.

Almost all of the current GameModes are outdated, you'd need to downgrade to their release version to play them properly.

Also, please place all crash logs in a Code Module (< > on the font menu).
 
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