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Integrated Pixel Scaling Algorithms

Malcaroni

Bugs Moderator
Trusted Support
Retired Mod


No idea how you would deal with the licensing, but surely there's some kind of pixel scaling algorithm you can use.
 

Darkfire

Administrator
Administrator
P3D Developer
First reaction = No, Rejected
We want the game to be pixely so.......
Basically the bottom image is what we are aiming for :p
 

Malcaroni

Bugs Moderator
Trusted Support
Retired Mod
First reaction = No, Rejected
We want the game to be pixely so.......
Basically the bottom image is what we are aiming for :p
If we want the game to pixely, then why do we have multisampling?
Checkmate, Darkfire.
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
If we want the game to pixely, then why do we have multisampling?
Checkmate, Darkfire.
He means those big, old timey pixels. Everyone loves those. Nobody wants those almost invisible pixels on the edge of buildings that make them look choppy.
 
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