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Crash I found crash in Berry Vista's Hidden Grotto.

Character_is_Name

Pokémon Ranger
I found crash in Berry Vista's Hidden Grotto. Obtainable: only Ledyba.
Code:
"
Kolben Games Crash Log V 1.2
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.43.3
Operating system: Microsoft Windows 7 Maximal  [6.1.7601.65536]
System time: 22.01.2014 21:51:13
System language: Russian (Russia)(RUS) / Loaded game language: en
Decimal seperator: ,
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (123550)
Playing on Servers: FALSE
Game environment: OverworldScreen
Actionscript: Type: Script; Input: hiddengrotto\main; Line: 62
---------------------------

Here is further information:
Message: The link to object doesn't indicate an object copy.
InnerException: NOTHING
BaseException: The link to object doesn't indicate an object copy.
HelpLink: No helplink available.
Data: Items: 0
Source: 2.5DHero
TargetSite: Name: DoNPC [
  Attributes: PrivateScope, Private, Static
  CallingConvention: Standard
  ContainsGenericParameters: False
  DeclaringType: _2._5DHero.ScriptCommander
  IsAbstract: False
  IsAssembly: False
  IsConstructor: False
  IsFamily: False
  IsFamilyAndAssembly: False
  IsFamilyOrAssembly: False
  IsFinal: False
  IsGenericMethod: False
  IsGenericMethodDefinition: False
  IsHideBySig: False
  IsPrivate: True
  IsPublic: False
  IsSecurityCritical: True
  IsSecuritySafeCritical: False
  IsSecurityTransparent: False
  IsSpecialName: False
  IsStatic: True
  IsVirtual: False
  MemberType: Method
  MetadataToken: 100667914
  MethodHandle: System.RuntimeMethodHandle
  Module: 2.5DHero.exe
  ReflectedType: _2._5DHero.ScriptCommander
  ]

CallStack:  in _2._5DHero.ScriptCommander.DoNPC(String subClass)
  in _2._5DHero.ScriptCommander.InizializeCommand(ScriptV2& ScriptV2, String inputString)
  in _2._5DHero.ScriptV2.DoCommand()
  in _2._5DHero.ScriptV2.Update()
  in _2._5DHero.Script.Update()
  in _2._5DHero.ActionScript.Update()
  in _2._5DHero. OverworldScreen.Update()
  in _2._5DHero.Basic.Update(GameTime gameTime)
  in _2._5DHero.DGame.Update(GameTime gameTime)
  in Microsoft.Xna.Framework.Game.Tick()
  in Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  in Microsoft.Xna.Framework.GameHost.OnIdle()
  in Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  in Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  in System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  in System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  in System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  in System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  in System.Windows.Forms.Application.Run(Form mainForm)
  in Microsoft.Xna.Framework.WindowsGameHost.Run()
  in Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  in Microsoft.Xna.Framework.Game.Run()
  in _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
".
 
Last edited by a moderator:

leeloozete

Active Member
Trusted Support
Well, I think this is an exception in the hidden grotto itself, that failed to checl what wild pokémon to start the battle with
I cant fix that though, I dont have access to the hidden gotto files...
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
I cant fix that though, I dont have access to the hidden gotto files...
Actually I believe you can access the source of this crash. Try going to the directory that the crash log mentions (line 62 of hiddengrotto\main).
 

leeloozete

Active Member
Trusted Support
I cant fix that though, I dont have access to the hidden gotto files...
Actually I believe you can access the source of this crash. Try going to the directory that the crash log mentions (line 62 of hiddengrotto\main).
Well, actually no, i cant, because this directory is stored in 2.5d hero file, wich you can only open with visual C#, wich i dont have instaled in my computer yet
(I dont even know why i didnt install it yet :p)
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
Actually I believe you can access the source of this crash. Try going to the directory that the crash log mentions (line 62 of hiddengrotto\main).
Well, actually no, i cant, because this directory is stored in 2.5d hero file, wich you can only open with visual C#, wich i dont have instaled in my computer yet
(I dont even know why i didnt install it yet :p)
I could've sworn that I saw this file in the Scripts folder. Perhaps I'm wrong (it's not like I can check right now).
 

leeloozete

Active Member
Trusted Support
Well, actually no, i cant, because this directory is stored in 2.5d hero file, wich you can only open with visual C#, wich i dont have instaled in my computer yet
(I dont even know why i didnt install it yet :p)
I could've sworn that I saw this file in the Scripts folder. Perhaps I'm wrong (it's not like I can check right now).
AH nvm, i found the folder in the scripts folder XD
going to fix it
 

Lilligant

Retired Moderator
Trusted Support
Retired Mod
Once this crash gets confirmed, I will have it moved to the Bugs Archive for easy access and to prevent duplicate threads.
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
Once this crash gets confirmed, I will have it moved to the Bugs Archive for easy access and to prevent duplicate threads.
Wouldn't moving the thread to the Bug Archive only make it less accessible and a higher chance for duplicate threads?

I say leave it here.
 
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