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Fixed PC bug

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liivi

Starting Trainer
when i turn the 3d models off it works. But i kinda like the 3d models :(. So when im in the pc, the box with the 3d model has a 2d sprite instead of a 3d model. But it works so i can still play it but yeah...wish i could see 3d.
 

Dastan

Pokémon Ranger
when i turn the 3d models off it works. But i kinda like the 3d models :(. So when im in the pc, the box with the 3d model has a 2d sprite instead of a 3d model. But it works so i can still play it but yeah...wish i could see 3d.
Ok So this might be it but I highly doubt it. When posting a bug makes sure all the content packs are off, It sometimes screws with the game in weird ways. But again probably has nothing to do with this. If you could re-post the crash log without any content packs on. Thanks. And I am sure one of the Devs will look into this
 

nilllzz

Original Developer
Administrator
P3D Developer
Looks like an issue with the assigned RAM for the game. The game didn't free the resource for the temp model loading and thus it takes up too much RAM space.
I fixed it.
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
Looks like an issue with the assigned RAM for the game. The game didn't free the resource for the temp model loading and thus it takes up too much RAM space.
I fixed it.
Do you think this fix will also fix the delay when selecting/moving Pokémon?
 

liivi

Starting Trainer
i dont know if it means anything now but here is a crashlog without any content packs applied. btw the content pack i used was an old version of the fanal fantasy music content pack. sorry for the late response.
 

Attachments

Tornado9797

Content Developer
P3D Developer
Global Moderator
i dont know if it means anything now but here is a crashlog without any content packs applied. btw the content pack i used was an old version of the fanal fantasy music content pack. sorry for the late response.
Whenever posting a crash log please put it in a code module. I have done so for you:
Code:
Kolben Games Crash Log V 1.0
Pokémon 3D has crashed!
---------------------------

System specifications:
Pokémon 3D version: 0.39
Operating system: Microsoft Windows XP Professional [5.1.2600.196608]
System time: 7/11/2013 12:48:08 p.m.
System language: ENZLoaded language: en
Decimal seperator: .
Content Packs: {}
Active GameMode: Pokemon 3D
Operating online: TRUE (73711)
Game environment: StorageSystemScreen
Actionscript: No script running
---------------------------

Here is further information:
Message: Insufficient memory to continue the execution of the program.
InnerException: NOTHING
BaseException: Insufficient memory to continue the execution of the program.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: Microsoft.Xna.Framework.Graphics
TargetSite: Name: CreateTexture [
  Attributes: PrivateScope, FamANDAssem, HideBySig
  CallingConvention: Standard, HasThis
  ContainsGenericParameters: False
  DeclaringType: Microsoft.Xna.Framework.Graphics.Texture2D
  IsAbstract: False
  IsAssembly: False
  IsConstructor: False
  IsFamily: False
  IsFamilyAndAssembly: True
  IsFamilyOrAssembly: False
  IsFinal: False
  IsGenericMethod: False
  IsGenericMethodDefinition: False
  IsHideBySig: True
  IsPrivate: False
  IsPublic: False
  IsSecurityCritical: True
  IsSecuritySafeCritical: True
  IsSecurityTransparent: False
  IsSpecialName: False
  IsStatic: False
  IsVirtual: False
  MemberType: Method
  MetadataToken: 100663862
  MethodHandle: System.RuntimeMethodHandle
  Module: Microsoft.Xna.Framework.Graphics.dll
  ReflectedType: Microsoft.Xna.Framework.Graphics.Texture2D
  ]

StackTrace:    at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
  at Microsoft.Xna.Framework.Graphics.RenderTarget2D.CreateRenderTarget(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, Int32 preferredMultiSampleCount, RenderTargetUsage usage)
  at Microsoft.Xna.Framework.Graphics.RenderTarget2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat)
  at _2._5DHero.StorageSystemScreen.Draw3DModel(Pokemon p, String modelName)
  at _2._5DHero.StorageSystemScreen.DrawPokemonStatus()
  at _2._5DHero.StorageSystemScreen.Draw()
  at _2._5DHero.Basic.Draw()
  at _2._5DHero.DGame.Draw(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.DrawFrame()
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at _2._5DHero.Program.Main(String[] args)

You should report this error.

Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
 
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