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Fixed Crash: Hall of Fame! Please help!

coolioguy

Trainer
everytime I defeat the champion and go to the hall of fame, after my Pokemon heal, the game crashes! This has been happening since 0.36.2. I attached the problem to this thread. If you have a solution please let me know!!
 

Attachments

Tornado9797

Content Developer
P3D Developer
Global Moderator
everytime I defeat the champion and go to the hall of fame, after my Pokemon heal, the game crashes! This has been happening since 0.36.2. I attached the problem to this thread. If you have a solution please let me know!!
Next time please copy-paste the content of the crash report into a code module. As a mobile user I cannot access that report to see what the problem is.
 

nilllzz

Original Developer
Administrator
P3D Developer
I think the file might got corrupted at some point, can you post your Pokemon\Save\<yoursavename>\HallOfFame.dat please?
 

nilllzz

Original Developer
Administrator
P3D Developer
Ah, that is fixed in the next version, you are not supposed to be able to view the Hall of Fame without having completed the Elite 4.
 

coolioguy

Trainer
NOT FIXED!!!
Code:
System specifications:
Pokémon 3D version: 0.38
Operating system: Microsoft Windows 7 Home Premium  [6.1.7601.65536]
System time: 10/9/2013 5:19:19 PM
System language: ENU
Decimal seperator: .
Content Packs: {}
Active GameMode: Pokemon 3D
Operating online: FALSE
Game environment: TransitionScreen
---------------------------
Here is further information:
Message: Texture "C:\Users\Owner\Documents\VisualBoyAdvance-1.8.0-beta3\Pokemon\Content\Textures\NPC\[POKEMON" not found!
InnerException: NOTHING
BaseException: Texture "C:\Users\Owner\Documents\VisualBoyAdvance-1.8.0-beta3\Pokemon\Content\Textures\NPC\[POKEMON" not found!
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: GetTexture [
   Attributes: PrivateScope, Public, Static
   CallingConvention: Standard
   ContainsGenericParameters: False
   DeclaringType: _2._5DHero.Textures
   IsAbstract: False
   IsAssembly: False
   IsConstructor: False
   IsFamily: False
   IsFamilyAndAssembly: False
   IsFamilyOrAssembly: False
   IsFinal: False
   IsGenericMethod: False
   IsGenericMethodDefinition: False
   IsHideBySig: False
   IsPrivate: False
   IsPublic: True
   IsSecurityCritical: True
   IsSecuritySafeCritical: False
   IsSecurityTransparent: False
   IsSpecialName: False
   IsStatic: True
   IsVirtual: False
   MemberType: Method
   MetadataToken: 100666363
   MethodHandle: System.RuntimeMethodHandle
   Module: 2.5DHero.exe
   ReflectedType: _2._5DHero.Textures
   ]

StackTrace:    at _2._5DHero.Textures.GetTexture(String Name)
   at _2._5DHero.HallOfFameScreen.DrawHallOfFame()
   at _2._5DHero.HallOfFameScreen.Draw()
   at _2._5DHero.TransitionScreen.Draw()
   at _2._5DHero.Basic.Draw()
   at _2._5DHero.DGame.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DrawFrame()
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Microsoft.Xna.Framework.Game.Run()
   at _2._5DHero.Program.Main(String[] args)
 

Attachments

Last edited by a moderator:

Tornado9797

Content Developer
P3D Developer
Global Moderator
NOT FIXED!!!
System specifications:
Pokémon 3D version: 0.38
Operating system: Microsoft Windows 7 Home Premium [6.1.7601.65536]
System time: 10/9/2013 5:19:19 PM
System language: ENU
Decimal seperator: .
Content Packs: {}
Active GameMode: Pokemon 3D
Operating online: FALSE
Game environment: TransitionScreen
---------------------------
Here is further information:
Message: Texture "C:\Users\Owner\Documents\VisualBoyAdvance-1.8.0-beta3\Pokemon\Content\Textures\NPC\[POKEMON" not found!
InnerException: NOTHING
BaseException: Texture "C:\Users\Owner\Documents\VisualBoyAdvance-1.8.0-beta3\Pokemon\Content\Textures\NPC\[POKEMON" not found!
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: 2.5DHero
TargetSite: Name: GetTexture [
Attributes: PrivateScope, Public, Static
CallingConvention: Standard
ContainsGenericParameters: False
DeclaringType: _2._5DHero.Textures
IsAbstract: False
IsAssembly: False
IsConstructor: False
IsFamily: False
IsFamilyAndAssembly: False
IsFamilyOrAssembly: False
IsFinal: False
IsGenericMethod: False
IsGenericMethodDefinition: False
IsHideBySig: False
IsPrivate: False
IsPublic: True
IsSecurityCritical: True
IsSecuritySafeCritical: False
IsSecurityTransparent: False
IsSpecialName: False
IsStatic: True
IsVirtual: False
MemberType: Method
MetadataToken: 100666363
MethodHandle: System.RuntimeMethodHandle
Module: 2.5DHero.exe
ReflectedType: _2._5DHero.Textures
]

StackTrace: at _2._5DHero.Textures.GetTexture(String Name)
at _2._5DHero.HallOfFameScreen.DrawHallOfFame()
at _2._5DHero.HallOfFameScreen.Draw()
at _2._5DHero.TransitionScreen.Draw()
at _2._5DHero.Basic.Draw()
at _2._5DHero.DGame.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at _2._5DHero.Program.Main(String[] args)
Even if it supposedly wasn't fixed, please put the crash log in a code module. And as far as I can see this problem can be avoided by not looking at the Hall of Fame option in your PC. It's not like it's mandatory to do that.
 
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