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Fixed [0.29] Multiplayer Crash

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CodeKnight

Trainer
When my friend and I tried to connect, her as the host and my as a joiner, I crashed. Here's the report.

Code:
Pokémon 3D has crashed!
---------------------------
 
System specifications:
Pokémon 3D version: 0.29
Operating system: Microsoft Windows 7 Home Premium  [6.1.7601.65536]
Decimal seperator: .
---------------------------
 
Here is further information:
Message: Object reference not set to an instance of an object.
InnerException: NOTHING
BaseException: Object reference not set to an instance of an object.
HelpLink: No helplink available.
Data: System.Collections.ListDictionaryInternal
Source: System
TargetSite: Name: get_Connected [
  Attributes: PrivateScope, Public, HideBySig, SpecialName
  CallingConvention: Standard, HasThis
  ContainsGenericParameters: False
  DeclaringType: System.Net.Sockets.TcpClient
  IsAbstract: False
  IsAssembly: False
  IsConstructor: False
  IsFamily: False
  IsFamilyAndAssembly: False
  IsFamilyOrAssembly: False
  IsFinal: False
  IsGenericMethod: False
  IsGenericMethodDefinition: False
  IsHideBySig: True
  IsPrivate: False
  IsPublic: True
  IsSecurityCritical: True
  IsSecuritySafeCritical: True
  IsSecurityTransparent: False
  IsSpecialName: True
  IsStatic: False
  IsVirtual: False
  MemberType: Method
  MetadataToken: 100675640
  MethodHandle: System.RuntimeMethodHandle
  Module: System.dll
  ReflectedType: System.Net.Sockets.TcpClient
  ]
 
StackTrace:    at System.Net.Sockets.TcpClient.get_Connected()
  at _2._5DHero.TCPClientClass.Update(String IP)
  at _2._5DHero.Level.UpdateConnection()
  at _2._5DHero.Level.Update()
  at _2._5DHero.OverworldScreen.Update()
  at _2._5DHero.Basic.Update(GameTime gameTime)
  at _2._5DHero.DGame.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  at Microsoft.Xna.Framework.Game.Run()
  at _2._5DHero.Program.Main(String[] args)
 
You should report this error.
 
Go to "http://pokemon3d.net/issues/" to report this crash there.
 
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