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Content Pack Scaling Tutorial - Make Higher-Res Texture Packs!

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Gym Leader
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So, after experimenting with the new scaling feature in 0.29, I decided to make a tutorial.

It's actually pretty simple, but there are a few things you should note.
Step 1:
Open exceptions.dat(If there isn't one create one) in your texture pack's folder.

Step 2:
Type: Texture-Path|Scale for every texture that has a different resolution.
-For example: "Textures\Routes|2" will scale the texture file by 2 allowing 2 times the resolution.

Simple, right?

But there's a few things you should know.

First, The texture path, is case sensitive.
You can't write: textures\ROUTES|2
It has to be: Textures\Routes|2

And second, you can not use a smaller resolution than the default resolution, you also can not use decimals.

Have fun!
 
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