• ✨ ARCHIVE MODE ✨
    The forum has now been set to read-only mode, no new posts, resources, replies etc will not be possible.
    We recommend you join our Discord server to get real-time response: Discord Invite Link

Ripping pokemon textures from roms

josemassacre

Starting Trainer
Hello obviously I am new and I don't even know if this site has answers I'm looking for but I figured it's worth a shot.
I'm remaking all of Kanto for waw/bo3 zombies. I made one map about it already but when i do the whole thing I want it to be as close to the game as possible.
I was wondering if there is a way to rip textures from fire red/ leaf green but I tried using vba but the textures are deformed or discolored. is it possible to rip the textures and get them to look proper, or do I have to just make my own custom textures? I'm capable of doing so but I am also lazy so I'd rather rip the textures. I'll give whoever credit for helping me out. NOTE I'M NOT ASKING SOMEONE TO DO IT FOR ME JUST NEED TO BE POINTED TO A TUT OR TOLD IT'S NOT POSSIBLE. thanks again
 

boby

Trainer
This is probably not the place to post this as the community support forum is for this game only you might have better luck elsewhere, A moders forum would be a better place for this question.
 
J

jianmingyong

Guest
^ So true and tbh, there is not way to rip texture from rom as it doesn't contains those texture. It only contains texture infomation such as pointer, color code and such.

To get a nice photo, it isn't possible tbh. GBA games are not made that way :)
 

josemassacre

Starting Trainer
^ So true and tbh, there is not way to rip texture from rom as it doesn't contains those texture. It only contains texture infomation such as pointer, color code and such.

To get a nice photo, it isn't possible tbh. GBA games are not made that way :)
Thanks both of you for replying, I honestly didn't know what this site was I just found it and hoped for the best haha. But I have all but given up on the idea but thanks for the replies. Since I've just been making the textures myself I'm not that concerned
 
Top