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Solved [Indev 0.52.1] Safari Capture Crash

tal

Trainer
when i'm catching a pokemon in the safari zone, right after it captures it and shows the texts coming afterwards the game crashes.
tried this 3-4 times in different areas and different pokemons, always the same.

Code:
Kolben Games Crash Log V 2.4
Pokֳ©mon 3D has crashed!
// GET TO DA CHOPPA

---------------------------------------------------------------------------------

Game information:

Pokֳ©mon 3D Indev version: 0.52.1 (86)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (44434)
Playing on Servers: FALSE
Game Environment: BattleCatchScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (BattleCatchScreen)

Screen state not implemented for screen class: BattleCatchScreen

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoftֲ® Windows Vistaג„¢ Ultimate  [6.0.6002.131072]
Core architecture: 32 Bit
System time: 1/28/2015 11:57:38 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 3.25 Gigabyte
Available logical processors: 4

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.4016  SP2
v3.0  3.0.30729.4037  SP2
v3.5  3.5.30729.01  SP1
v4 
  Client  4.5.50938
  Full  4.5.50938
v4.0 
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "NVIDIA GeForce 9500 GT"]
[CardRAM(s) : "1073741824"]

---------------------------------------------------------------------------------

Error information:

Message: The File Validation system detected invalid files in a sensitive game environment.
InnerException: NOTHING
BaseException: The File Validation system detected invalid files in a sensitive game environment.
HelpLink: No helplink available.
Data: [File: "E:\pmn3d\Pokemon\maps\poke\alph01.poke"]
[File Validation result: "The File Validation system couldn't find the requested file."]
[Call Origin: "PokedexScreen.vb"]
[Relative Path: "False"]
Source: Pokemon
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   ׳‘-  net.Pokemon3D.Game.Security.FileValidation.CheckFileValid(String file, Boolean relativePath, String origin)
   ׳‘-  net.Pokemon3D.Game.PokedexScreen.Habitat..ctor(String file)
   ׳‘-  net.Pokemon3D.Game.PokedexViewScreen.FillHabitats()
   ׳‘-  net.Pokemon3D.Game.PokedexViewScreen..ctor(Screen currentScreen, Pokemon Pokemon)
   ׳‘-  net.Pokemon3D.Game.BattleCatchScreen.Update()
   ׳‘-  net.Pokemon3D.Game.Core.Update(GameTime gameTime)
   ׳‘-  net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
   ׳‘-  Microsoft.Xna.Framework.Game.Tick()
   ׳‘-  Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   ׳‘-  Microsoft.Xna.Framework.GameHost.OnIdle()
   ׳‘-  Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   ׳‘-  Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   ׳‘-  System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   ׳‘-  System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   ׳‘-  System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   ׳‘-  System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   ׳‘-  System.Windows.Forms.Application.Run(Form mainForm)
   ׳‘-  Microsoft.Xna.Framework.WindowsGameHost.Run()
   ׳‘-  Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   ׳‘-  Microsoft.Xna.Framework.Game.Run()
   ׳‘-  net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
 

Tornado9797

Content Developer
P3D Developer
Global Moderator
when i'm catching a pokemon in the safari zone, right after it captures it and shows the texts coming afterwards the game crashes.
tried this 3-4 times in different areas and different pokemons, always the same.

Code:
Kolben Games Crash Log V 2.4
Pokֳ©mon 3D has crashed!
// GET TO DA CHOPPA

---------------------------------------------------------------------------------

Game information:

Pokֳ©mon 3D Indev version: 0.52.1 (86)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (44434)
Playing on Servers: FALSE
Game Environment: BattleCatchScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (BattleCatchScreen)

Screen state not implemented for screen class: BattleCatchScreen

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoftֲ® Windows Vistaג„¢ Ultimate  [6.0.6002.131072]
Core architecture: 32 Bit
System time: 1/28/2015 11:57:38 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 3.25 Gigabyte
Available logical processors: 4

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.4016  SP2
v3.0  3.0.30729.4037  SP2
v3.5  3.5.30729.01  SP1
v4
  Client  4.5.50938
  Full  4.5.50938
v4.0
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "NVIDIA GeForce 9500 GT"]
[CardRAM(s) : "1073741824"]

---------------------------------------------------------------------------------

Error information:

Message: The File Validation system detected invalid files in a sensitive game environment.
InnerException: NOTHING
BaseException: The File Validation system detected invalid files in a sensitive game environment.
HelpLink: No helplink available.
Data: [File: "E:\pmn3d\Pokemon\maps\poke\alph01.poke"]
[File Validation result: "The File Validation system couldn't find the requested file."]
[Call Origin: "PokedexScreen.vb"]
[Relative Path: "False"]
Source: Pokemon
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   ׳‘-  net.Pokemon3D.Game.Security.FileValidation.CheckFileValid(String file, Boolean relativePath, String origin)
   ׳‘-  net.Pokemon3D.Game.PokedexScreen.Habitat..ctor(String file)
   ׳‘-  net.Pokemon3D.Game.PokedexViewScreen.FillHabitats()
   ׳‘-  net.Pokemon3D.Game.PokedexViewScreen..ctor(Screen currentScreen, Pokemon Pokemon)
   ׳‘-  net.Pokemon3D.Game.BattleCatchScreen.Update()
   ׳‘-  net.Pokemon3D.Game.Core.Update(GameTime gameTime)
   ׳‘-  net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
   ׳‘-  Microsoft.Xna.Framework.Game.Tick()
   ׳‘-  Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   ׳‘-  Microsoft.Xna.Framework.GameHost.OnIdle()
   ׳‘-  Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   ׳‘-  Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   ׳‘-  System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   ׳‘-  System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   ׳‘-  System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   ׳‘-  System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   ׳‘-  System.Windows.Forms.Application.Run(Form mainForm)
   ׳‘-  Microsoft.Xna.Framework.WindowsGameHost.Run()
   ׳‘-  Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   ׳‘-  Microsoft.Xna.Framework.Game.Run()
   ׳‘-  net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
You might have corrupted encounter files. Try redownloading the game and see if that fixes the problem.
 

tal

Trainer
ok redownloaded the game, managed to capture one pokemon in the safari zone, crashed when i captured the next one with this log:
Code:
Kolben Games Crash Log V 2.4
Pokֳ©mon 3D has crashed!
// Minecraft crashed.

---------------------------------------------------------------------------------

Game information:

Pokֳ©mon 3D Indev version: 0.52.1 (86)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (44434)
Playing on Servers: FALSE
Game Environment: BattleCatchScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (BattleCatchScreen)

Screen state not implemented for screen class: BattleCatchScreen

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoftֲ® Windows Vistaג„¢ Ultimate  [6.0.6002.131072]
Core architecture: 32 Bit
System time: 1/31/2015 4:39:36 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 3.25 Gigabyte
Available logical processors: 4

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.4016  SP2
v3.0  3.0.30729.4037  SP2
v3.5  3.5.30729.01  SP1
v4 
  Client  4.5.50938
  Full  4.5.50938
v4.0 
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "NVIDIA GeForce 9500 GT"]
[CardRAM(s) : "1073741824"]

---------------------------------------------------------------------------------

Error information:

Message: The File Validation system detected invalid files in a sensitive game environment.
InnerException: NOTHING
BaseException: The File Validation system detected invalid files in a sensitive game environment.
HelpLink: No helplink available.
Data: [File: "E:\pmn3d\Pokemon\maps\poke\alph01.poke"]
[File Validation result: "The File Validation system couldn't find the requested file."]
[Call Origin: "PokedexScreen.vb"]
[Relative Path: "False"]
Source: Pokemon
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   ׳‘-  net.Pokemon3D.Game.Security.FileValidation.CheckFileValid(String file, Boolean relativePath, String origin)
   ׳‘-  net.Pokemon3D.Game.PokedexScreen.Habitat..ctor(String file)
   ׳‘-  net.Pokemon3D.Game.PokedexViewScreen.FillHabitats()
   ׳‘-  net.Pokemon3D.Game.PokedexViewScreen..ctor(Screen currentScreen, Pokemon Pokemon)
   ׳‘-  net.Pokemon3D.Game.BattleCatchScreen.Update()
   ׳‘-  net.Pokemon3D.Game.Core.Update(GameTime gameTime)
   ׳‘-  net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
   ׳‘-  Microsoft.Xna.Framework.Game.Tick()
   ׳‘-  Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   ׳‘-  Microsoft.Xna.Framework.GameHost.OnIdle()
   ׳‘-  Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   ׳‘-  Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   ׳‘-  System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   ׳‘-  System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   ׳‘-  System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   ׳‘-  System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   ׳‘-  System.Windows.Forms.Application.Run(Form mainForm)
   ׳‘-  Microsoft.Xna.Framework.WindowsGameHost.Run()
   ׳‘-  Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   ׳‘-  Microsoft.Xna.Framework.Game.Run()
   ׳‘-  net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
 

Fanta

Content Developer
P3D Developer
Global Moderator
ok redownloaded the game, managed to capture one pokemon in the safari zone, crashed when i captured the next one with this log:
Code:
Kolben Games Crash Log V 2.4
Pokֳ©mon 3D has crashed!
// Minecraft crashed.

---------------------------------------------------------------------------------

Game information:

Pokֳ©mon 3D Indev version: 0.52.1 (86)
Content Packs: {}
Active GameMode: Pokemon 3D
GameJolt Account: TRUE (44434)
Playing on Servers: FALSE
Game Environment: BattleCatchScreen
Actionscript: No script running
File Validation: True
Sandboxmode: False

---------------------------------------------------------------------------------

Screen state for the current screen (BattleCatchScreen)

Screen state not implemented for screen class: BattleCatchScreen

---------------------------------------------------------------------------------

System specifications:

Operating system: Microsoftֲ® Windows Vistaג„¢ Ultimate  [6.0.6002.131072]
Core architecture: 32 Bit
System time: 1/31/2015 4:39:36 PM
System language: English (United States)(ENU) / Loaded game language: en
Decimal separator: .
Available physical memory: 3.25 Gigabyte
Available logical processors: 4

---------------------------------------------------------------------------------

.Net installation information:

v2.0.50727  2.0.50727.4016  SP2
v3.0  3.0.30729.4037  SP2
v3.5  3.5.30729.01  SP1
v4
  Client  4.5.50938
  Full  4.5.50938
v4.0
  Client  4.0.0.0

---------------------------------------------------------------------------------

Graphics Card information:

[CardName(s): "NVIDIA GeForce 9500 GT"]
[CardRAM(s) : "1073741824"]

---------------------------------------------------------------------------------

Error information:

Message: The File Validation system detected invalid files in a sensitive game environment.
InnerException: NOTHING
BaseException: The File Validation system detected invalid files in a sensitive game environment.
HelpLink: No helplink available.
Data: [File: "E:\pmn3d\Pokemon\maps\poke\alph01.poke"]
[File Validation result: "The File Validation system couldn't find the requested file."]
[Call Origin: "PokedexScreen.vb"]
[Relative Path: "False"]
Source: Pokemon
Win32 Errorcode: -1

---------------------------------------------------------------------------------

Error solution:
(The provided solution might not work for your problem)

Error ID: -1
Error Type: NaN
Error Description: The error is undocumented in the error handling system.
Error Solution: NaN

---------------------------------------------------------------------------------

CallStack:

   ׳‘-  net.Pokemon3D.Game.Security.FileValidation.CheckFileValid(String file, Boolean relativePath, String origin)
   ׳‘-  net.Pokemon3D.Game.PokedexScreen.Habitat..ctor(String file)
   ׳‘-  net.Pokemon3D.Game.PokedexViewScreen.FillHabitats()
   ׳‘-  net.Pokemon3D.Game.PokedexViewScreen..ctor(Screen currentScreen, Pokemon Pokemon)
   ׳‘-  net.Pokemon3D.Game.BattleCatchScreen.Update()
   ׳‘-  net.Pokemon3D.Game.Core.Update(GameTime gameTime)
   ׳‘-  net.Pokemon3D.Game.GameController.Update(GameTime gameTime)
   ׳‘-  Microsoft.Xna.Framework.Game.Tick()
   ׳‘-  Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   ׳‘-  Microsoft.Xna.Framework.GameHost.OnIdle()
   ׳‘-  Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   ׳‘-  Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   ׳‘-  System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   ׳‘-  System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   ׳‘-  System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   ׳‘-  System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   ׳‘-  System.Windows.Forms.Application.Run(Form mainForm)
   ׳‘-  Microsoft.Xna.Framework.WindowsGameHost.Run()
   ׳‘-  Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   ׳‘-  Microsoft.Xna.Framework.Game.Run()
   ׳‘-  net.Pokemon3D.Game.Program.Main(String[] args)

---------------------------------------------------------------------------------

You should report this error.

Go to "http://pokemon3d.net/forum/forums/6/create-thread" to report this crash there.
You have a file called "alph01.poke" in this directory : "E:\pmn3d\Pokemon\maps\poke"
Delete it.
 
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